Darkness is truly the enemy of the adventurer. If it is night, or the party is deep inside a dungeon, creatures of evil will use the darkness to attack clandestinely. With Light, things are literally brightened up, and a light source will show what is normally hidden by darkness. This is lasts longer than the Glimmer spell but less than the Great Light spell.
In Ultima IX, a small, orange-glowing sphere will hover above the caster, shedding light into the surroundings. The sphere will continue to leech on the mage's mana until either it is all used up, or the sphere is dismissed with another casting of the spell.
White potions fulfill the same purpose as the spell, but less effectively, acting more like the Glimmer spell.
Daylight is a stronger version of this spell, illuminating a greater area.
|“|| The enchantment of Light is a trivial one, often the very first spell acquired by the budding sorcerer. It requires but a pinch of Sulphurous Ash, which is applied to the end of a staff and gently blown upon until it begins to glow with a soft yellow light. The spellcaster must concentrate briefly on the image of a candle and expend a slight amount of energy to start the magical glow. From then on it will burn softly until the reagent is consumed, lighting the underground passages where the thaumaturge treads. There are two principal advantages to the use of Light spells in place of ordinary torches. They are unaffected by all but magical winds or breezes; and they do not smoke and cause one's eyes to smart. Many a warrior has suffered grievously because his eyes were shut by the sting of a wealth of tears.|
|“|| This simple spell creates a pool of light. Although a short duration, In Lor creates a brighter light than the best of torches. Note, however, that In Lor cannot be used in place of real flame to enhance the mixing of reagents for spells, for its properties are quite different.
In Lor's sole ingredient is sulphurous ash powder. Place the powder upon the object intended as the light source; rub it rhythmically while chanting "In Lor." Almost instantly, the object will blaze with white light.
|“|| Illuminates a darkened area.|
|“|| This spell is a more potent version of the Linear spell Glimmer. It creates a source of light that will illuminate a darkened area. This light source can travel with the party and lasts for a significant amount of time.|
|“|| This spell brings into being a mobile source of light that lasts for half an hour.|
|“|| Should Grimwar ever find the means to cast Light, many a sleepy night of mine would henceforth be disturbed. The Light spell summons an orb of light that follows a mage's movements. Its range is limited, yet it can be of great use in darkened catacombs. Some toothy nuisances prefer the dark and may choose to avoid the caster until the spell is dispelled or mana has run dry.|
- In Lynn Abbey's Ultima Saga, In Lor can be used to create magical glyphs which float in the air near the mage. The casting of these glyphs requires additional gestures on the part of the magician, and seems to shorten the duration of the Light spell. Annon and Balthan use these glyphs to try to counter Jordan's magical blindness.
- Abbey, Lynn. The Temper of Wisdom. Questar Fantasy: 1992. Pages 1-4,39-41,43,45.
|Ultima IV Spells|
|Awaken ☥ Blink ☥ Cure ☥ Dispel ☥ Energy Field ☥ Fireball ☥ Gate Travel ☥ Heal ☥ Iceball ☥ Jinx ☥ Kill ☥ Light ☥ Magic Missile ☥ Negate ☥ Open ☥ Protection ☥ Quickness ☥ Resurrect ☥ Sleep ☥ Tremor ☥ Undead ☥ View ☥ Wind Change ☥ Xit ☥ Y ☥ Z|
|Ultima V Spells|
|1st Circle||An Nox ☥ An Ylem ☥ An Zu ☥ Grav Por ☥ In Lor ☥ Mani|
|2nd Circle||An Sanct ☥ An Xen Corp ☥ In Wis ☥ In Xen Mani ☥ Kal Xen ☥ Rel Hur|
|3rd Circle||In Flam Grav ☥ In Nox Grav ☥ In Por ☥ In Zu Grav ☥ Vas Flam ☥ Vas Lor|
|4th Circle||An Grav ☥ Des Por ☥ In Sanct ☥ In Sanct Grav ☥ Uus Por ☥ Wis Quas|
|5th Circle||An Ex Por ☥ In Bet Xen ☥ In Ex Por ☥ In Zu ☥ Rel Tym ☥ Vas Mani|
|6th Circle||An Xen Ex ☥ In An ☥ In Vas Por Ylem ☥ Quas An Wis ☥ Rel Xen Bet ☥ Wis An Ylem|
|7th Circle||In Nox Hur ☥ In Quas Corp ☥ In Quas Wis ☥ In Quas Xen ☥ Sanct Lor ☥ Xen Corp|
|8th Circle||An Tym ☥ In Flam Hur ☥ In Mani Corp ☥ In Vas Grav Corp ☥ Kal Xen Corp ☥ Vas Rel Por|
|Ultima VII Spells|
|Linear||Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather|
|1st Circle||Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate|
|2nd Circle||Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye|
|3rd Circle||Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm|
|4th Circle||Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic|
|5th Circle||Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep|
|6th Circle||Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor|
|7th Circle||Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration|
|8th Circle||Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop|
|Ultima VII (SNES) Spells|
|1st Level Spells||Locating ☥ Kal Lor|
|2nd Level Spells||Illumination ☥ Healing|
|3rd Level Spells||Ring of Fire ☥ Unlock Door|
|4th Level Spells||Lifting ☥ Explosion|
|5th Level Spells||Levitation ☥ Unlock Magic|
|6th Level Spells||Great Heal ☥ Water Walk|
|7th Level Spells||Invisibility ☥ Teleportation|
|8th Level Spells||Invincibility ☥ Tremors|
|Ultima IX Spells|
|Linear||Stone ☥ Gust ☥ Ignite ☥ Douse|
|1st Circle||Create Reagents ☥ Lightning Bolt ☥ Light ☥ Light Heal|
|2nd Circle||Crystal Barrier ☥ Ethereal Sight ☥ Infernal Armor ☥ Cure|
|3rd Circle||Charm ☥ Telekinesis ☥ Fireball ☥ Fog|
|4th Circle||Time Stop ☥ Wizard Eye ☥ Day ☥ Freeze|
|5th Circle||Summon Undead ☥ Levitate ☥ Bolt of Flame ☥ Full Heal|
|6th Circle||Meteorite ☥ Invisibility ☥ Ring of Fire ☥ Mana Breath|
|7th Circle||Death ☥ Teleport ☥ Summon Demon ☥ Frost Storm|
|8th Circle||Earthquake ☥ Lightning Storm ☥ Inferno ☥ Searing Rain|
|Spells of the Ultima Saga|
|Linear||dust-be-gone ☥ handfire ☥ hearthfire ☥ mother's-voice ☥ rust-proof ☥ soothing hands ☥ stir-the-pot|
|1st Circle||An Nox ☥ An Zu ☥ In Lor ☥ Mani|
|2nd Circle||Rel Hur|
|3rd Circle||Kal Wis Por Mani ☥ Vas Flam ☥ Vas Lor|
|4th Circle||Des Por ☥ In Sanct|
|5th Circle||Rel Tym ☥ Vas Tym Sanct Grav|
|6th Circle||An Xen Ex ☥ Des Por Vas ☥ In Vas Sanct|
|7th Circle||Sanct Lor ☥ Xen Corp|
|8th Circle||An Tym ☥ In Mani Corp ☥ Vas Corp ☥ Vas Rel Por|
|Spellweaving||Arcane Stairway ☥ Time Wall|
|Dark Magic||Enthrall ☥ Scry ☥ Nightmare ☥ Summon Gazer ☥ Create Miasma ☥ Call Shadowlord|