Heal

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This article is about a spell appearing first in Ultima IV. For other uses, see Healing (disambiguation).


Heal
U7heal.gif
Ultima IX
Name: Light Heal
Incantation: Mani
Reagents: GA, GS, SS
Circle: 1st
Ultima VII Part Two
Incantation: Mani
Reagents: GA, GS, SS
Circle: 2nd
Ultima VII
Incantation: Mani
Reagents: GS, SS
Circle: 3rd
Ultima Underworld II
Incantation: In Mani
Circle: 4th
Ultima VII (SNES)
Name: Healing
Circle: 2nd
Mana: 1
Ultima Underworld
Incantation: In Mani
Circle: 4th
Ultima VI
Incantation: Mani
Reagents: GS, SS
Circle: 1st
Ultima V
Name: Mani
Reagents: GS, SS
Circle: 1st
Ultima IV
Incantation: the victim's name
Reagents: GS, SS
Mana: 10
The Temper of Wisdom
Incantation: Mani
Reagents: GS, SS
Circle: 2nd

Heal is perhaps one of the most essential spells for survival, as it treats suffered wounds.

Spell Description[edit]

An essential spell for anyone that is adventuring out in the wilderness, Heal repairs smaller wounds instantly – on either the caster or any other party member. In battle or after other injuries, this spell is essential since the natural healing process is often too slow. The spell will not remove toxin or disease, however, so in these cases, the Cure spell is required. For more serious injuries, the Great Heal spell (or the Full Heal spell in Ultima IX) attends to wounds too grievous for Heal.

Yellow potions fulfill the same purpose as this spell.

History[edit]

The art of healing at first was virtually unknown to the magical community, with only monarchs having that power. It was not until late into the Age of Darkness in Ultima III that magical healing not only was practised by healers but also available to adventurers on the field with the spell Sanctu and the stronger Sanctu Mani. With the establishment of Britannia, the healing magic was codified into the new ways of magic and became a standard tool.

While the same rules applied to healing magic on the Serpent Isle, healing on Pagan became exclusive to the order of the Theurgists, with their spell Healing Touch.

Lore[edit]

Heals.gif
One of the cornerstones of the good and true path of the wizard is the use of enchantment for beneficial ends. We have discussed the Cure spell, which renders venom as harmless as the purest of well water, but the most common form of injury is the physical wound rather than the internal disruption brought on by poison. Swords and talons do not discriminate, and the tools of justice are oft used for unjust purposes. When you or your companions have suffered physical injury that hath rent or seared the flesh, the Heal spell is invaluable. Mix similar quantities of the healing essence of Ginseng with integrating strength of Spider Silk and apply it to the wound. Speak the name of the victim and the flesh will be hastened along the road to wholeness.
Mani is the simplest healing spell. Mani does not cure patients, but it does make them feel better and may take them out of immediate danger. Mani is useful even to higher circle magicians, because it is simple enough to cast during combat. Spider silk and ginseng are the components needed for Mani. No special conditions are necessary during mixing or casting.
Applies healing energy to one who is injured.
Heals you of grievous wounds.
– from Player’s Guide (Ultima Underworld)
This spell heals half the injuries that its subject has sustained.
This spell heals the caster of even grievous wounds.
– from Player’s Guide (Ultima Underworld II)
This powerful enchantment speeds up the healing process of most wounds, as if the afflicted were to rest for a great many days.
U9-LightHeal.png
Rooted in the restorative powers of Nature, this gentle spell can replenish lost blood and tissue in its target. Though the abilities of its magic are limited, Light Heal may allow the caster to continue until a more suitable place of rest is found. It is a favored spell of Arduin who, save for the ether. can cast it with consistency. The boy may have a bit of the druid in him.
– from Spellbook (Ultima IX)

Ultima Saga[edit]


This article or section is about the Ultima Saga series of novels. The information within may not apply to Ultima V or other Ultima games.


In Lynn Abbey's Ultima Saga, Mani is the only healing spell that Balthan can cast himself. He knows multiple uses for it, however.[1]

Quote[edit]

"Sweet mother of midnight, moonlight, and magic..." He found his reagent sack and plunged his arm into its deceptive depths, seeking the pouch in which he kelp a mixture of ginseng and spider silk. "He's going to throw me to the wolf." After extracting a thumbnail-sized lump of felt, he cupped it against his nose and mouth. "Mani!" he whispered, evoking the spell.
Mani was the simplest healing spell in the arcanum, and the only one Balthan knew. Applied directly to the skin, it made minor cuts and bruises vanish. Inhaled, its power touched the mind, lifting the recipient above pain and panic, strengthening the will to survive. Balthan's thoughts steadied: Seanna wouldn't linger, he assured himself. She'd be glad of anybody's help getting the wagon back to the road. All he had to do was stay put.

– from The Temper of Wisdom (Ultima Saga)

Trivia[edit]

Gallery[edit]

See Also[edit]

References[edit]

  1. Abbey, Lynn. The Temper of Wisdom. Questar Fantasy: 1992. Pages 47–48.
Ultima IV Spells
AwakenBlinkCureDispelEnergy FieldFireballGate TravelHealIceballJinxKillLightMagic MissileNegateOpenProtectionQuicknessResurrectSleepTremorUndeadViewWind ChangeXitYZ
Ultima V Spells
1st Circle An NoxAn YlemAn ZuGrav PorIn LorMani
2nd Circle An SanctAn Xen CorpIn WisIn Xen ManiKal XenRel Hur
3rd Circle In Flam GravIn Nox GravIn PorIn Zu GravVas FlamVas Lor
4th Circle An GravDes PorIn SanctIn Sanct GravUus PorWis Quas
5th Circle An Ex PorIn Bet XenIn Ex PorIn ZuRel TymVas Mani
6th Circle An Xen ExIn AnIn Vas Por YlemQuas An WisRel Xen BetWis An Ylem
7th Circle In Nox HurIn Quas CorpIn Quas WisIn Quas XenSanct LorXen Corp
8th Circle An TymIn Flam HurIn Mani CorpIn Vas Grav CorpKal Xen CorpVas Rel Por
Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor
Ultima Underworld Spells
1st Circle Create FoodLightLocateMagic ArrowResist BlowsStealth
2nd Circle Cause FearDetect MonsterJumpLesser HealRune of WardingSlow Fall
3rd Circle ConcealLightningNight VisionSpeedStrengthen DoorWater Walk
4th Circle HealLevitatePoisonRemove TrapResist Fire
5th Circle Cure PoisonFireballMissile ProtectionName EnchantmentOpenSmite Undead
6th Circle DaylightGate TravelGreater HealParalyzeSheet LightningTelekinesis
7th Circle AllyConfusionFlyInvisibilityReveal
8th Circle ArmageddonFlame WindFreeze TimeIron FleshRoaming SightTremor
Ultima VII Spells
Linear AwakenDouseFireworksGlimmerHelpIgniteThunderWeather
1st Circle Awaken AllCreate FoodCureDetect TrapGreat DouseGreat IgniteLightLocate
2nd Circle Destroy TrapEnchantFire BlastGreat LightMass CureProtectionTelekinesisWizard Eye
3rd Circle CurseHealParalyzePeerPoisonProtect AllSleepSwarm
4th Circle ConjureLightningMarkMass CurseRecallRevealSeanceUnlock Magic
5th Circle CharmDanceDispel FieldExplosionFire FieldGreat HealInvisibilityMass Sleep
6th Circle Cause FearCloneFire RingFlame StrikeMagic StormPoison FieldSleep FieldTremor
7th Circle Create GoldDeath BoltDelayed BlastEnergy FieldEnergy MistMass CharmMass MightRestoration
8th Circle ArmageddonDeath VortexInvisibility AllMass DeathResurrectSummonSwordstrikeTime Stop
Ultima VII (SNES) Spells
1st Level Spells LocatingKal Lor
2nd Level Spells IlluminationHealing
3rd Level Spells Ring of FireUnlock Door
4th Level Spells LiftingExplosion
5th Level Spells LevitationUnlock Magic
6th Level Spells Great HealWater Walk
7th Level Spells InvisibilityTeleportation
8th Level Spells InvincibilityTremors
Ultima Underworld II Spells
1st Circle BounceCreate FoodDetect TrapLightLocateLuckMagic ArrowResist Blows
2nd Circle Cause FearDeadly SeekerJumpLesser HealFlame RuneSlow Fall
3rd Circle BleedingCure PoisonDispel RuneLightningNegate HungerNight VisionRepel UndeadSpeedValorWater Walk
4th Circle FlameproofFrostHealMissile ProtectionPoison WeaponRemove TrapStudy MonsterThick Skin
5th Circle FireballLevitateMendingName EnchantmentOpenParalysis RuneSmite UndeadTelekinesis
6th Circle CharmDaylightGate TravelGreater HealInvisibilityMap AreaParalyzeSheet Lightning
7th Circle Enchant ItemMagic SatelliteMass ConfusionPortalRevealShockwave
8th Circle ArmageddonFlame WindFlyFreeze TimeIron FleshRestorationRoaming SightSmite Foe
Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispel IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop
Ultima IX Spells
Linear StoneGustIgniteDouse
1st Circle Create ReagentsLightning BoltLightLight Heal
2nd Circle Crystal BarrierEthereal SightInfernal ArmorCure
3rd Circle CharmTelekinesisFireballFog
4th Circle Time StopWizard EyeDayFreeze
5th Circle Summon UndeadLevitateBolt of FlameFull Heal
6th Circle MeteoriteInvisibilityRing of FireMana Breath
7th Circle DeathTeleportSummon DemonFrost Storm
8th Circle EarthquakeLightning StormInfernoSearing Rain
Spells of the Ultima Saga
Linear dust-be-gonehandfirehearthfiremother's-voicerust-proofsoothing handsstir-the-pot
1st Circle An NoxAn ZuIn LorMani
2nd Circle Rel Hur
3rd Circle Kal Wis Por ManiVas FlamVas Lor
4th Circle Des PorIn Sanct
5th Circle Rel TymVas Tym Sanct Grav
6th Circle An Xen ExDes Por VasIn Vas Sanct
7th Circle Sanct LorXen Corp
8th Circle An TymIn Mani CorpVas CorpVas Rel Por
Spellweaving Arcane StairwayTime Wall
Dark Magic EnthrallScryNightmareSummon GazerCreate MiasmaCall Shadowlord