Pickpocket

From Ultima Codex
Jump to: navigation, search
Pickpocket
Ultima VI
Words of Power: POR YLEM
Reagents: BM, NS, SS
Circle: 5th

No virtuous mage would use this spell, as its very use constitutes nothing less than thievery. A favourite of shady elements, Pickpocket allows the caster to remove one of the target's possessions, leaving the victim unaware of its disappearance. The law-abiding mages of Britannia have tried everything to keep the knowledge of this spell under wraps. However, the Guild of Thieves has learned of it nonetheless.

Lore[edit]

Lets the caster take one of the target's belongings.

Trivia[edit]

  • This spell can actually break Ultima VI, as it is possible to get otherwise inaccessible objects.
  • It is very similar to Vibrate from Ultima VII Part Two, with the same game-breaking results.

See also[edit]


Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor