Ignite is a simple spell used to ignite different kinds of lightsources. While it can be misused to cause horrible fires - indeed there are reports that some fires in cities of Britannia originated that way - its main purpose is to ignite lightsources like candles, torches or braziers, in case that the caster has no means at hand to ignite it manually. However, this only applies to one single lightsource. Douse is its opposite spell.
If every lightsource in sight is to be ignited, the Great Ignite spell is needed.
|“|| Ignites a lifeless torch, fireplace or brazier.|
|“|| This spell generates a tiny missile of sparks that can ignite flammable material.|
|“|| An ancient spell drawn from a pool of magic long since faded. Ignite is still a useful means of lighting suitable items. Many a winter night at the cottage has been cheered by the Ignite spell. Once, overly so. In his first attempt at this spell, Arduin destroyed the corn crib which to rebuild took a fortnight from his studies.|
In Lynn Abbey's Ultima Saga, the linear spell of hearthfire creates sparks which can easily ignite most flammable materials. The mage need only coat their fingertips in greenwood ash and expends a small amount of mana. Linear spells do not use words of power or traditional reagents, and do require mana.
- In Ultima VII, this spell is redundant, as everything can be ignited with a double-click.
- This perhaps is the most used spell in Ultima IX, right next to Douse.
- Abbey, Lynn. The Forge of Virtue. Questar Fantasy: 1991. Pages 6, 32, 66.
|Ultima VII Spells|
|Linear||Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather|
|1st Circle||Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate|
|2nd Circle||Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye|
|3rd Circle||Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm|
|4th Circle||Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic|
|5th Circle||Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep|
|6th Circle||Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor|
|7th Circle||Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration|
|8th Circle||Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop|
|Ultima IX Spells|
|Linear||Stone ☥ Gust ☥ Ignite ☥ Douse|
|1st Circle||Create Reagents ☥ Lightning Bolt ☥ Light ☥ Light Heal|
|2nd Circle||Crystal Barrier ☥ Ethereal Sight ☥ Infernal Armor ☥ Cure|
|3rd Circle||Charm ☥ Telekinesis ☥ Fireball ☥ Fog|
|4th Circle||Time Stop ☥ Wizard Eye ☥ Day ☥ Freeze|
|5th Circle||Summon Undead ☥ Levitate ☥ Bolt of Flame ☥ Full Heal|
|6th Circle||Meteorite ☥ Invisibility ☥ Ring of Fire ☥ Mana Breath|
|7th Circle||Death ☥ Teleport ☥ Summon Demon ☥ Frost Storm|
|8th Circle||Earthquake ☥ Lightning Storm ☥ Inferno ☥ Searing Rain|
|Spells of the Ultima Saga|
|Linear||dust-be-gone ☥ handfire ☥ hearthfire ☥ mother's-voice ☥ rust-proof ☥ soothing hands ☥ stir-the-pot|
|1st Circle||An Nox ☥ An Zu ☥ In Lor ☥ Mani|
|2nd Circle||Rel Hur|
|3rd Circle||Kal Wis Por Mani ☥ Vas Flam ☥ Vas Lor|
|4th Circle||Des Por ☥ In Sanct|
|5th Circle||Rel Tym ☥ Vas Tym Sanct Grav|
|6th Circle||An Xen Ex ☥ Des Por Vas ☥ In Vas Sanct|
|7th Circle||Sanct Lor ☥ Xen Corp|
|8th Circle||An Tym ☥ In Mani Corp ☥ Vas Corp ☥ Vas Rel Por|
|Spellweaving||Arcane Stairway ☥ Time Wall|
|Dark Magic||Enthrall ☥ Scry ☥ Nightmare ☥ Summon Gazer ☥ Create Miasma ☥ Call Shadowlord|