Ignite

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Ignite
U7ignite.gif
Ultima IX
Words of Power: IN FLAM
Reagents: none
Circle: Linear
Ultima VII
Words of Power: IN FLAM
Reagents: none
Circle: Linear
Ultima VI
Words of Power: IN FLAM
Reagents: BP, SA
Circle: 1st
The Forge of Virtue
Name: hearthfire
Words of Power: none
Reagents: greenwood ash
Circle: Linear
The Temper of Wisdom
Name: hearthfire
Words of Power: none
Reagents: greenwood ash
Circle: Linear

Ignite is a simple spell used to ignite different kinds of lightsources. While it can be misused to cause horrible fires - indeed there are reports that some fires in cities of Britannia originated that way - its main purpose is to ignite lightsources like candles, torches or braziers, in case that the caster has no means at hand to ignite it manually. However, this only applies to one single lightsource. Douse is its opposite spell.

In Ultima IX, this spell is needed for the ritual of binding, which is used to bind spells permanently to a spellbook, as the candles on the pentagram can only be ignited with it.

If every lightsource in sight is to be ignited, the Great Ignite spell is needed.

Lore[edit]

Ignitespe.gif
Ignites a lifeless torch, fireplace or brazier.
This spell generates a tiny missile of sparks that can ignite flammable material.
An ancient spell drawn from a pool of magic long since faded. Ignite is still a useful means of lighting suitable items. Many a winter night at the cottage has been cheered by the Ignite spell. Once, overly so. In his first attempt at this spell, Arduin destroyed the corn crib which to rebuild took a fortnight from his studies.

Ultima Saga[edit]


This article or section is about the Ultima Saga series of novels. The information within may not apply to Ultima V or other Ultima games.


In Lynn Abbey's Ultima Saga, the linear spell of hearthfire creates sparks which can easily ignite most flammable materials. The mage need only coat their fingertips in greenwood ash and expends a small amount of mana. Linear spells do not use words of power or traditional reagents, and do require mana.[1]

Trivia[edit]

  • In Ultima VII, this spell is redundant, as everything can be ignited with a double-click.
  • This perhaps is the most used spell in Ultima IX, right next to Douse.

See also[edit]

References[edit]

  1. Abbey, Lynn. The Forge of Virtue. Questar Fantasy: 1991. Pages 6, 32, 66.
Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor
Ultima VII Spells
Linear AwakenDouseFireworksGlimmerHelpIgniteThunderWeather
1st Circle Awaken AllCreate FoodCureDetect TrapGreat DouseGreat IgniteLightLocate
2nd Circle Destroy TrapEnchantFire BlastGreat LightMass CureProtectionTelekinesisWizard Eye
3rd Circle CurseHealParalyzePeerPoisonProtect AllSleepSwarm
4th Circle ConjureLightningMarkMass CurseRecallRevealSeanceUnlock Magic
5th Circle CharmDanceDispel FieldExplosionFire FieldGreat HealInvisibilityMass Sleep
6th Circle Cause FearCloneFire RingFlame StrikeMagic StormPoison FieldSleep FieldTremor
7th Circle Create GoldDeath BoltDelayed BlastEnergy FieldEnergy MistMass CharmMass MightRestoration
8th Circle ArmageddonDeath VortexInvisibility AllMass DeathResurrectSummonSwordstrikeTime Stop
Ultima IX Spells
Linear StoneGustIgniteDouse
1st Circle Create ReagentsLightning BoltLightLight Heal
2nd Circle Crystal BarrierEthereal SightInfernal ArmorCure
3rd Circle CharmTelekinesisFireballFog
4th Circle Time StopWizard EyeDayFreeze
5th Circle Summon UndeadLevitateBolt of FlameFull Heal
6th Circle MeteoriteInvisibilityRing of FireMana Breath
7th Circle DeathTeleportSummon DemonFrost Storm
8th Circle EarthquakeLightning StormInfernoSearing Rain
Spells of the Ultima Saga
Linear dust-be-gonehandfirehearthfiremother's-voicerust-proofsoothing handsstir-the-pot
1st Circle An NoxAn ZuIn LorMani
2nd Circle Rel Hur
3rd Circle Kal Wis Por ManiVas FlamVas Lor
4th Circle Des PorIn Sanct
5th Circle Rel TymVas Tym Sanct Grav
6th Circle An Xen ExDes Por VasIn Vas Sanct
7th Circle Sanct LorXen Corp
8th Circle An TymIn Mani CorpVas CorpVas Rel Por
Spellweaving Arcane StairwayTime Wall
Dark Magic EnthrallScryNightmareSummon GazerCreate MiasmaCall Shadowlord