More often than not, the dungeons of Britannia are littered with traps, especially on tempting chests that promise a rich reward. However, these traps are invisible until the unwary is close enough to be injured by them. Corridors littered with human remains are suspicious, and chests can contain acid, poison, sleep, or bomb traps.
However, defense against these traps is possible. After discerning the location of these traps with the Detect Trap spell, they can be safely disarmed with the Destroy Trap spell, allowing the mage to either safely pass or gather the loot.
|“|| Negates magical traps on chests and doors.|
|“|| This spell destroys any one specific trap upon which it is cast.|
|“|| When cast upon a specific trapped item or location, this spell eliminates both the threat of harmful effects and the trap itself.|
- There is a rather mean trap in front of the Tetrahedron Generator which can be disarmed with this spell.
|Ultima VII Spells|
|Linear||Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather|
|1st Circle||Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate|
|2nd Circle||Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye|
|3rd Circle||Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm|
|4th Circle||Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic|
|5th Circle||Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep|
|6th Circle||Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor|
|7th Circle||Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration|
|8th Circle||Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop|