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Ultima VII Part Two
Name: Mind Blast
Words of Power: CORP POR
Reagents: BP, BS NS, SA
Circle: 8th
Ultima VII
Name: Death Bolt
Words of Power: CORP POR
Reagents: BP, NS, SA
Circle: 7th
Ultima VI
Words of Power: IN CORP
Reagents: BP, NS, SA
Circle: 7th
Ultima V
Name: Creature Death
Words of Power: XEN CORP
Reagents: BP, NS
Circle: 7th
Ultima IV
Words of Power: enemy's Truename
Reagents: BP, NS
Mana: 25
The Forge of Virtue
Words of Power: XEN CORP
Reagents: unknown
Circle: unknown
The Temper of Wisdom
Words of Power: XEN CORP
Reagents: unknown
Circle: unknown

Kill is one of the strongest attack spells available. Casting this spell, a bolt of lethal energy is fired at the foe. In almost all cases this one bolt is deadly, resulting in an instant kill. This is the reason why most mages strive to learn this attack spell as fast as possible. No armour, and no magical protection helps against it, although some monsters have a natural protection against death energies.

The spell is also known as Death Bolt and Mind Blast.


Firing Kill
The Kill spell is the most powerful of the missile enchantments. It is the favorite of evil wizards and its use is prohibited by most teachers of the mystic arts. Nevertheless, when faced with a foe of singular strength and a truly evil nature, the wise magician will prepare a mixture of the highly toxic Nightshade and mercurial Black Pearl and speak the True-name of the enemy while casting the reagents toward the foe. As the last syllable of the chant fades, all of the target's vital organs shall cease to function for the space of seven heartbeats. This is usually fatal, although some beings of exceptionally hardy constitution will survive a single Kill spell. The enchantment may be woven several times, but takes a fierce toll on the energy and concentration of the caster. It is easier to Dispel a field of vibrant energy than it is to stop the functioning of a living being.
Regardless of the strength, size or endurance of a foe, Xen Corp will overcome it. Only a creature with intelligence capable of greater concentration than that used in the casting, and capable of recognizing the intent before the spell is completed, has a chance of escaping death when assailed by Xen Corp. Mix nightshade that has never seen light with the blackest pearl. Pour the powder into a small lead capsule and seal with black wax. While intoning the spell, hurl the capsule at the foe selected for destruction.
Sends a lethal bolt of energy towards an opponent.
This spell enables the mage to project a bolt of lethal energy at a specified target.
This spell, whose effect is greatly based on the mental powers of the caster and the target,

releases a bolt of lethal energy.

Ultima Saga[edit]

This article or section is about the Ultima Saga series of novels. The information within may not apply to Ultima V or other Ultima games.

After touching the temporal curtain created by Balthan at the end of The Forge of Virtue, Jordan is blinded by magic. The spell scrolls used to construct the time wall are An Tym, Xen Corp and Vas Lor. Balthan had been illuminating scrolls of Eighth Circle magic when Blackthorn took his master Felespar, including those that could "slay a man wherever he stood".[1]


The magician sank slowly to his knees. "I used three scrolls: An Tym, to slow time; Xen Corp, to kill; and Vas Lor, great light to bind them together and because it was the only scroll I had left. I don't know what happened to the Xen Corp--" The gleaming wood fell from Balthan's fingers, "--but it's the other two that are blinding you."

- from The Forge of Virtue (Ultima Saga)


  • Dragons are immune to this spell.
  • Liches, post-Ultima IV, tend to use this spell for an instant kill against the Avatar, making them very dangerous.
  • Kill works on undead creatures, even though the description in Ultima IV implies it does not.

See also[edit]


  1. Abbey, Lynn. The Forge of Virtue. Questar Fantasy: 1991. Pages 251, 311.
Ultima IV Spells
AwakenBlinkCureDispelEnergy FieldFireballGate TravelHealIceballJinxKillLightMagic MissileNegateOpenProtectionQuicknessResurrectSleepTremorUndeadViewWind ChangeXitYZ
Ultima V Spells
1st Circle An NoxAn YlemAn ZuGrav PorIn LorMani
2nd Circle An SanctAn Xen CorpIn WisIn Xen ManiKal XenRel Hur
3rd Circle In Flam GravIn Nox GravIn PorIn Zu GravVas FlamVas Lor
4th Circle An GravDes PorIn SanctIn Sanct GravUus PorWis Quas
5th Circle An Ex PorIn Bet XenIn Ex PorIn ZuRel TymVas Mani
6th Circle An Xen ExIn AnIn Vas Por YlemQuas An WisRel Xen BetWis An Ylem
7th Circle In Nox HurIn Quas CorpIn Quas WisIn Quas XenSanct LorXen Corp
8th Circle An TymIn Flam HurIn Mani CorpIn Vas Grav CorpKal Xen CorpVas Rel Por
Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor
Ultima VII Spells
Linear AwakenDouseFireworksGlimmerHelpIgniteThunderWeather
1st Circle Awaken AllCreate FoodCureDetect TrapGreat DouseGreat IgniteLightLocate
2nd Circle Destroy TrapEnchantFire BlastGreat LightMass CureProtectionTelekinesisWizard Eye
3rd Circle CurseHealParalyzePeerPoisonProtect AllSleepSwarm
4th Circle ConjureLightningMarkMass CurseRecallRevealSeanceUnlock Magic
5th Circle CharmDanceDispel FieldExplosionFire FieldGreat HealInvisibilityMass Sleep
6th Circle Cause FearCloneFire RingFlame StrikeMagic StormPoison FieldSleep FieldTremor
7th Circle Create GoldDeath BoltDelayed BlastEnergy FieldEnergy MistMass CharmMass MightRestoration
8th Circle ArmageddonDeath VortexInvisibility AllMass DeathResurrectSummonSwordstrikeTime Stop
Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispell IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop
Spells of the Ultima Saga
Linear dust-be-gonehandfirehearthfiremother's-voicerust-proofsoothing handsstir-the-pot
1st Circle An NoxAn ZuIn LorMani
2nd Circle Rel Hur
3rd Circle Kal Wis Por ManiVas FlamVas Lor
4th Circle Des PorIn Sanct
5th Circle Rel TymVas Tym Sanct Grav
6th Circle An Xen ExDes Por VasIn Vas Sanct
7th Circle Sanct LorXen Corp
8th Circle An TymIn Mani CorpVas CorpVas Rel Por
Spellweaving Arcane StairwayTime Wall
Dark Magic EnthrallScryNightmareSummon GazerCreate MiasmaCall Shadowlord