Ultima VII: The Black Gate

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Game Box Art
Title Screen (PC-VGA)
Introduction (PC-VGA)
In Moonglow (PC-VGA)
Talking with Erethian (PC-VGA)

Ultima VII: The Black Gate is the seventh installment of the main series and was the tenth Ultima game to be released, including spin-offs. It was released and published by Origin in 1992. A port for SNES followed in 1994. This seventh chapter is the first story in the Age of Armageddon and, along with Serpent Isle, is widely considered to be the greatest of the entire series.

Gameplay[edit]

The huge, seamless world of Ultima VII, with its overflow of details and intricate design are the high point of realism in the series. Character control is greatly streamlined, with every action able to be performed with the mouse. The inventory and battle systems are improved and dialogue input is no longer handled by typing keywords, but rather by selecting them from a list.

The presentation and story have also become quite mature -- the player is confronted with graphic crime scenes, drug use, racism and political corruption. Furthermore, the Guardian uses a clever and subtle plot to assert his power over the land, rather unlike the comparatively one-dimensional villains of the earliest games.

The Story[edit]


Spoiler warning: Plot and/or ending details follow.



A long time of peace has gone by in Britannia, with no great threats disturbing the lives of the people. Yet, something is amiss in the land. Magic seems to be dying, with mages becoming mad. The people are unhappy and feel spiritually empty and betrayed in life. A new sect called "The Fellowship" expands its membership in the lower classes and secures influence through their prominent members who ascend to leading positions in society.

The Player again is the Avatar. One evening, a demonic red face appears on the Avatar's computer screen and declares its impending rule over Britannia. Alarmed, the Avatar consults the circle of stones and finds a moongate already waiting to send the hero to Trinsic. Upon arrival, it transpires that a brutal murder has occurred. Investigating, the Avatar learns of similar past murders and directly encounters further such killings throughout their travels. The Fellowship becomes incrementally more suspicious -- in particular their leader, Batlin. Furthermore, a mysterious voice appears periodically to give the Avatar dubious guidance. Finally, after many perils the Avatar is reunited with the Time Lord, who reveals the true nature of recent events: The Fellowship is the puppet of the red-faced being, the Guardian. The Guardian has put in motion a plot to enter Britannia through a Black Gate and uses three blackrock Generators to spread his influence preceding his arrival. The Avatar destroys the Generators, then hurries to the Isle of the Avatar to intercept the completion of the Black Gate. In a brutal battle with Batlin and the elusive murderers, the latter are brought to justice while the former escapes by teleportation. Just before the Guardian can come through, the Avatar destroys the Gate.

Britannia is saved at the cost of the Avatar being stranded in the realm with an ominous threat of further turmoil and destruction left by the Guardian. Thus, the Age of Armageddon begins, continuing in Ultima Underworld II and Ultima VII Part Two: Serpent Isle.


Spoilers end here.



Development[edit]

Ultima VII continued where Ultima VI left off in technical development. Refining all the virtues of its predecessor, it pushed the envelope of contemporary PCs. The graphics employ the whole spectrum of 256-color VGA, the soundtrack is deep and atmospheric and digital recorded sound is used for the first time for the booming voice of the Guardian.

Differences between platforms[edit]

Only two official versions of the game exist: The original PC release and a port for the SNES console.

The SNES port is considerably shorter, streamlined and censored. The interactivity is greatly diminished, the world map is smaller and the quests are very simple in comparison to the original game, with no party to accompanying the Avatar. For more information, see SNES-Port of Ultima VII.

Translations[edit]

Ultima VII was translated to several languages, including German, French and Spanish. For more details, see Translations of Ultima VII.

Release[edit]

Ultima VII was a hit in 1992, but its sales weren't enough to prevent the necessity of a takeover by Electronic Arts later in the year (just after Underworld II was released).

The game was later included in several compilations:

Included with the game[edit]

The release of Ultima VII included these things with the game:

Expansions[edit]

Game Box Art

Forge of Virtue[edit]

Main article: Ultima VII: Forge of Virtue

The Forge of Virtue is an add-on disk, published by Origin in 1992. With it installed, a totally new quest becomes available, which can be played at any time in the game. Today, it is included in the CD-ROM edition of Ultima VII, and one with the main program.

The Isle of Fire rises from the sea at the beginning of the game and Lord British fears the worst: the return of Exodus the Destroyer. He sends the Avatar to determine the dangers. The Avatar has to master the tests of the three Principles, in doing so necessitating the forging of the Black Sword. At its conclusion, the interference of the mage Erethian is thwarted and the Dark Core of Exodus is banished to the Void to prevent the beast's return. With this done, Lord British declares the Avatar to be a real hero, and all stats are maximized.

Included with it is the A Guide to the Isle of Fire pamphlet.

Upgrades[edit]

While the game is good enough for most people as it is, the game is usually almost impossible to run on modern computers and operating systems. The game uses Voodoo Memory Manager which is incompatible with any other memory manager using protected mode of the processor, and arrival of Windows 95 and 32-bit OS's meant things got a lot worse.

Exult[edit]

Exult is an open-source project that makes Ultima VII playable under Windows (and other operating systems) without problems, and with many improvements.

It is currently one of the best ways to run the game, if one doesn't mind slight deviation from the original gameplay; most of the improvements are quite benign, however, and whatever deficiencies are left are usually very minor. Exult is also a breeding ground for most of the modern fan-made Ultima VII mods, and the in-development versions of Exult make use of mods even easier.

See The Exult Project for more details.

Ultima VII in Windows[edit]

Dragon Baroque has developed a utility to run the original Ultima VII natively under Windows 95/98/ME/2000/NT/XP. See Gaseous Dragon's website for more information.

DOSBox[edit]

DOSbox is possibly the best way to run the game in its original form on modern computers. It is a virtual machine that can be used to run MS-DOS software in Windows, Linux, and Mac OS X (even on PowerPC). DOSBox is fully compatible with Ultima VII, without need for many changes.

More game related information[edit]

Trivia[edit]

  • Ultima VII is the last in the series to be produced by Origin before the company's takeover by publishing giant, Electronic Arts. At the time, the corporation was viewed unfavorably by Richard Garriott and is lampooned throughout the game: the three blackrock generators recall the corporation's then-prismatic logo, while the initials of elusive antagonists Elizabeth and Abraham form its commonly used acronym, EA.
  • Although predated by the full-speech FM-Towns port of Ultima VI, Ultima VII is the first entry developed from the outset to feature recorded dialogue, with Bill Johnson's performance as the Guardian.
  • The Guardian's interjections throughout the game were originally planned to be juxtaposed with a "voice from below," in the form of thunderous rumblings, earthquakes, and volcanic eruptions. This second "voice" was intended to be first perceived ominously by the player, before being revealed as nature's reaction to the abuses inflicted upon the land.[1]
  • Denis Loubet's stark, black box art for Ultima VII is the first of what was conceived as a trilogy of simple, thematically consistent covers. While the flame-emblazoned cover illustration of Ultima VIII continued this trend, the blue clouded sky first intended for Ultima IX's packaging did not come to fruition. In July 2016, Loubet completed an alternate Ultima VII cover (seen below right) as part of his ongoing Patreon campaign.[4]
  • While a mouse is not listed as a requirement to play Ultima VII, the game is heavily designed around the peripheral. In reference to this fact, should no mouse be detected in the opening moments of the game, Iolo will break the fourth wall and urge, "Avatar, for the sake of our mutual sanity, I strongly suggest that thou shouldst purchase a mouse."

Gallery[edit]

References[edit]

  1. DeMaria, Rusel et al. "A Conversation with Richard Garriott". Ultima: The Avatar Adventures. Prima Publishing: 1992. Page 384.
  2. DeMaria, Rusel et al. "A Conversation with Richard Garriott". Ultima: The Avatar Adventures. Prima Publishing: 1992. Page 381.
  3. Lankinen, Urpo. "The Fellowship and the Church of Scientology Compared". 2005-09-27. Retrieved 2011-09-03.
  4. Loubet, Denis. "Finally! The Cover to Ultima VII That Never Was.". Patreon. 2016-07-13. Retrieved 2016-07-20.

External Links[edit]


Ultima Games
Age of Darkness AkalabethThe First Age of DarknessThe Revenge of the EnchantressExodus
Age of Enlightenment Quest of the AvatarWarriors of DestinyThe False ProphetThe Stygian AbyssThe Savage EmpireMartian Dreams
Age of Armageddon The Black GateForge of VirtueLabyrinth of WorldsSerpent IsleThe Silver SeedPaganAscension
Online Ultima OnlineThe Second AgeRenaissanceThird DawnLord Blackthorn's Revenge
Age of ShadowsSamurai EmpireMondain's LegacyKingdom RebornStygian AbyssHigh Seas
Others Escape from Mt. DrashRunes of VirtueRunes of Virtue IILord of UltimaUltima Forever
Canceled Arthurian LegendsThe Lost ValeUltima Online 2Ultima XUltima Reborn25th Anniversary Edition