Isle of Fire

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The Isle of Fire in Ultima VII: Forge of Virtue

Description[edit]

Isle of Fire in Ultima III

The Isle of Fire is a desolate land mass, famous for housing the diabolical daemon-machine Exodus. A rocky and inhospitable place, the isle has risen from the Great Sea twice in Britannian history: the first when Exodus first began his campaign of vengeance against ancient Sosaria, and the second when the mage Erethian lifted it from the sea in the course of studying the hellspawn's Dark Core.[1] Although this place has been long stained with the infamy of evil, Lord British nevertheless attempted to bring something of the Virtues to this lonely place, establishing three great Shrines to the Principles upon it.

The island, itself, is dominated by the Castle of Fire, at times known as "Castle Death." This dark fortress once served as Exodus' stronghold, with daemons and other servitors of darkness patrolling its hallways. It is here that the daemon-machine was confronted by the Stranger and met its end.

History[edit]

Castle Death in Ultima III
Atop the Castle of Fire in Ultima VII
The birth of the Isle of Fire in Ultima III for the FM Towns

Age of Darkness[edit]

The Isle of Fire first arose some twenty years after the death of Minax, coming into existence once Exodus was ready to invade Sosaria. From its fortress, Castle Death, the daemon-construct rallied armies of monsters to plague the realm of Sosaria, and a pirate armada to terrorize the seas.[1] Its power waxed so great that it was able to wrest the Great Earth Serpent from the Void itself and install it as the island's guardian. Desperate to understand the evil that was festering in the Great Sea, Lord British sent Shamino to investigate the Isle of Fire and its keep, only to have his friend return to him overwhelmed with madness, his mind having been broken by what he'd seen.[2][3][4]

Eventually, the Stranger's party was able to battle its way to the isle, passing the Great Earth Serpent and entering the castle. There, the Exotic Armour kept them safe from the fires brought to bear against them, and they tricked the machine into its own destruction using the Four Cards.

Age of Enlightenment[edit]

In the years that followed, Lord British endeavored to cast aside the barbarity that had marked the Age of Darkness and usher in a new era of enlightened learning and virtuous piety. Eager to establish some seed of righteousness in this place of abomination, Lord British ordered the construction of great shrines to the Principles of Truth, Love, and Courage on the Isle of Fire, hoping that someday a champion of the Virtues might find it a testing ground for their mettle. Before such quests could be embarked upon, however, the isle sank into the sea.[5]

Age of Armageddon[edit]

The island and its castle remained under the sea for hundreds of years, yet during this time it was not closed to all who would explore it. Mages of great power, such as Erethian, Castambre, and Astelleron made their way to its shores, with the latter establishing a great air bubble around the isle, that mortals may survive there. Eventually, it was Erethian who uncovered the means to force the island to rise once again to the surface, having gleaned such knowledge from the Dark Core of Exodus, which still remained there.[6][7][8]

The Avatar, now able to seek out the shrines, journeyed to the island on British's behalf. Solving the tests that still lay active on the islands shores, the hero eventually managed to banish the Dark Core into the Void that Exodus's resurrection might be averted—a move that drove the enraged Erethian to provoke his own death. While the isle still stood for some time after this final victory over the evil machine, it was not present during the Avatar's last journeys in the realm following the Great Cataclysm.

Lore[edit]

Calling the Isle of Fire an island is a partial misnomer, for, thou dost see, there are actually three such islands. The main land, upon which sits the Castle of Fire, is by far the largest of the three. The castle is surrounded by mountains that contain several tunnels. Judging by what I have seen, these dungeons were excavated to hold the various tests designed to challenge the Avatar, for all three of them can be reached from within the castle walls. In addition to these entrances, the castle houses the Shrine of the Principles, in which can be found the actual three Shrines of Truth, Love, and Courage.

Inhabitants[edit]

Ultima III[edit]

Ultima VII[edit]

Trivia[edit]

Castle "Death" in The Terror of Exodus
  • Dr. Cat (David Shapiro) reports that he was given a copy of Ultima III a week before its release date in which a bug had set the maximum number of monsters appearing in each battle in Castle Death to one, making the endgame remarkably easy to complete.[9]
  • In the Nintendo port of Ultima III, the Isle of Fire begins to sink immediately after the death of Exodus, and the final moments of game play involve controlling the party as they flee the crumbling castle.
  • In Seiji Tanaka's manga, Ultima: The Terror of Exodus, Exodus' stronghold has a twisted Lovecraftian appearance, which showcases the machine-like qualities of both the daemon and its stronghold.
  • In the NES port of Ultima IV: Quest of the Avatar, the Silver Horn can be found here instead of on an island near Spiritwood.

See Also[edit]

References[edit]

  1. 1.0 1.1 Adams, Roe R. "THE ADVENTURE". The Book of Play (Ultima III). 1983.
  2. Adams, Roe R. "PREPARING FOR THY JOURNEY". The Book of Play (Ultima III). Origin Systems, Inc: 1983.
  3. Garriott, Robert. Secrets of Sosaria (Ultima III). Origin Systems, Inc: 1983. Pages 46-47.
  4. Adams, Roe R. "Political History". The History of Britannia (Ultima IV). Origin Systems, Inc.: 1985. Page 2.
  5. Lord BritishUltima VII UsecodeUltima VII. "Isle of Fire".
  6. Demarest, Ken et al. A Guide to the Isle of Fire (Forge of Virtue). Origin Systems, Inc.: 1992.
  7. Astelleron. Logbook of Astelleron (Ultima VII - in-game).
  8. MacCuth. Logbook of Castambre (Ultima VII - in-game).
  9. Matt Barton. "Matt Chat 362: Dr. Cat on Origin Systems". Matt Barton. 2016-12-11. Retrieved 2017-03-02.

External Links[edit]


Geography
Britannia
Cities YewMinocSkara BraeBritainNew MaginciaMoonglowJhelomTrinsicMagincia
Castles Castle BritanniaEmpath AbbeyLycaeumSerpent's Hold
BordermarchFarthingWindemereStonegate
Towns BritannysBuccaneer's DenCoveDawnPawsTerfinVesper
Shrines CompassionHonestyHonorHumilityJusticeSacrificeValorSpiritualityShrine of the Codex
Dungeons The AbyssCovetousDeceitDespiseDestardDoomHythlothShameWrong
Lighthouses FogsbaneGreyhavenStormcrowWaveguide
Caves Ant MoundBee CaveBuccaneer's CaveCyclops CaveDesert DungeonHeftimus CaveHeroes' HoleMoonglow CatacombsSpirit TunnelsSpider CaveSwamp CaveVesper Mines
Islands AmbrosiaIsle of the AvatarDagger IsleDeadman's IslandIsle of Deeds
Isle of FireJanus IslandMarsor's IsleSpektranValarian IslandsValorian IslesVerity Isle
Lakes Lake GenerosityLock LakeLost Lake
Major Areas Bloody PlainsBog of DesolationBritanny BayCape of HeroesDeep ForestDrylandsFens of the DeadHigh SteppesLost Hope BayRealm of the GargoylesSerpent's SpineSpiritwoodUnderworld
Serpent Isle
Cities FawnMonitorMoonshade
Settlements Inn of the Sleeping BullIsles of the Mad MageMonk Isle
Dungeons SkullcrusherSpinebreakerFurnaceKnight's TestMountains of Freedom
Ruins Shamino's CastleCastle of the White DragonShrine of BalanceTemple of DisciplineTemple of EmotionTemple of EnthusiasmTemple of EthicalityTemple of LogicTemple of Tolerance
Islands ClawIsle of CryptsGwani Death TempleIce Dragon's Lair
Isles of the Mad MageMonk IslePenguin IslandSunrise Isle
Interesting Areas Gorlab SwampGreat Northern ForestIce PlainsKnight's ForestSerpent Isle Guard TowersWestern Forest
Pagan
Settlements Argentrock IsleDaemon's CragTenebrae
Other Carthax LakeCatacombsCemeteryFishermen's ReefHall of the Mountain KingHerdsman's ValleyPlateauShrine of the Ancient OnesStone CoveTreasure CoveVengeance Bay

Sosaria
Lands of Lord British (just Sosaria in Ultima III)
Cities BritainDawnDeath GulchDevil GuardGreyMontor
MoonFawnPawsTuneYew
Castles Castle of Lord BritishCastle of the Lost King
Landmarks The Pillars of Protection The Tower of Knowledge
Dungeons (Ultima I) Death's Awakening ☥ The Dungeon of Doubt ☥ The Dungeon of Montor ☥ The Dungeon of Perinia ☥ The Lost Caverns ☥ The Mines of Mt. Drash ☥ The Mines of Mt. Drash II ☥ Mondain's Gate to Hell ☥ The Unholy Hole
Dungeons (Ultima III) Dardin's Pit Dungeon of Doom Dungeon of Fire Dungeon of the Snake Dungeon of Time Mines of Morinia Perinian Depths
Islands and Other Sites AmbrosiaIsle of FireMt. Drash
Lands of Danger and Despair
Cities The Brother ☥ Bulldozer ☥ Dextron ☥ Gorlab ☥ Lost Friends ☥ Magic ☥ Turtle ☥ Wheeler
Castles Castle of the White DragonShamino's Castle
Landmarks Grave of the Lost Soul The Eastern Sign Post
Dungeons The Dead Cat's Life ☥ The Dead Cat's Life II ☥ Dead Man's Walk ☥ The Dungeon of Doom ☥ Free Death Hole ☥ The Hole to Hades ☥ The Morbid Adventure ☥ The Skull SmasherThe Spine Breaker
Lands of the Feudal Lords
Cities Arnold ☥ Gerry ☥ Helen ☥ John ☥ Linda ☥ Owen ☥ The Snake ☥ Wolf
Castles Castle Rondorin Castle Barataria
Landmarks The Pillars of the Argonauts The Pillar of Ozymandias
Dungeons Advari's Hole ☥ The Dead Warrior's Fight ☥ The Gorgon's Hole ☥ The Horror of the Harpies ☥ The Horror of the Harpies II ☥ The Labyrinth ☥ The Savage Place ☥ Scorpion Hole ☥ Where Hercules Died
Lands of the Dark Unknown
Cities Clear Lagoon ☥ Gauntlet☥ Imagination ☥ Nassau ☥ Ponder ☥ Poor ☥ Stout ☥ Wealth
Castles Black Dragon's CastleCastle of Olympus
Landmarks The Sign Post The Southern Sign Post
Dungeons The End ☥ The Guild of Death ☥ The Long Death ☥ The Metal Twister ☥ The Slow Death ☥ The Tramp of Doom ☥ The Troll's Hole ☥ The Viper's Pit ☥ The Viper's Pit II