Age of Enlightenment
The network of tunnels beneath the city of pirates appears to have had its origins in the efforts of the Britannian Guild of Thieves, who managed to connect the caverns beneath their island city with the ancient passages that lay below Lord British's castle. By the time of Ultima VI the adjoined tunnels seemed to allow for an covert, albeit perilous, journey between the two cities and rogues such as Phoenix were able to make an easy living pilfering from Britons by means of the sewer system.
Age of ArmageddonUltima VII, however, several of the caves on the island would fall into the hands of the Fellowship, and were refitted to serve as a secret prison and torture chamber for the organization, with secret passages opening into the House of Games and the Baths. Later on, the apparently still extant connection between these tunnels and the mainland would be exploited by a thief named Fissif, who would find himself unwittingly trapped by the Guardian's Blackrock Dome during Ultima Underworld II after journeying to the sewers of Castle Britannia that he might rob the guests of the Feast of the Reconstruction.
Ultima VII (SNES)
Buccaneer's Cave also appeared in the SNES Port of Ultima VII, where it existed as a stand alone dungeon unrelated to Fellowship activities. By braving this monster-infested cavern, the Avatar could obtain a Power Bolt Wand.
- Phoenix: thief
|“|| I had to go through this cave once, but I don't know if I could manage it again. Some gremlins stole all my food before I'd gotten far, and that's not the worst of it. While I was wandering around, looking for a tunnel that leads to the sewers, I ran into just about every sort of monster imaginable. Gazers, mongbats, drakes... I think I even saw a daemon, but I can't be sure. I was too busy running away at the time to get a good look. If you love fighting, this place might be your idea of heaven, but it's not for me.|
|“|| A short side note regarding the mountainous tunnels on the island. Known locally as the Pirate's Lair, I by chance discovered that The Fellowship keeps torture devices within some of its chambers. This forther inconsistency between their declared motives and actual practices makes me all the more skeptical. Investigate thoroughly, but cautiously.|
- For a solution for the caves as they appear in Ultima VI, see: Ultima VI solution
- For a solution for the caves as they appear in The Ultima 6 Project, see: The Ultima 6 Project Dungeon Solution
- For a solution for the caves as they appear in Ultima VII, see: Ultima VII solution
- Phoenix. Ethereal Software's Ultima VI Transcript. Ultima VI. "job".
- Fissif. Ethereal Software's Ultima Underworld II Transcript. Ultima Underworld II.
|Cities||Fawn ☥ Monitor ☥ Moonshade|
|Settlements||Inn of the Sleeping Bull ☥ Isles of the Mad Mage ☥ Monk Isle|
|Dungeons||Skullcrusher ☥ Spinebreaker ☥ Furnace ☥ Knight's Test ☥ Mountains of Freedom|
|Ruins||Shamino's Castle ☥ Castle of the White Dragon ☥ Shrine of Balance ☥ Temple of Discipline ☥ Temple of Emotion ☥ Temple of Enthusiasm ☥ Temple of Ethicality ☥ Temple of Logic ☥ Temple of Tolerance|
|Islands|| Claw ☥ Isle of Crypts ☥ Gwani Death Temple ☥ Ice Dragon's Lair ☥|
Isles of the Mad Mage ☥ Monk Isle ☥ Penguin Island ☥ Sunrise Isle
|Interesting Areas||Gorlab Swamp ☥ Great Northern Forest ☥ Ice Plains ☥ Knight's Forest ☥ Serpent Isle Guard Towers ☥ Western Forest|
|Settlements||Argentrock Isle ☥ Daemon's Crag ☥ Tenebrae|
|Other||Carthax Lake ☥ Catacombs ☥ Cemetery ☥ Fishermen's Reef ☥ Hall of the Mountain King ☥ Herdsman's Valley ☥ Plateau ☥ Shrine of the Ancient Ones ☥ Stone Cove ☥ Treasure Cove ☥ Vengeance Bay|