Mountains of Freedom

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The Mountains of Freedom are a range located on the northern shoreline of Serpent Isle's Isle of Beyond.

Description[edit]

At the time of the Avatar's travels on Serpent Isle, the Mountains of Freedom were a complex magical dungeon designed to imprison condemned Moonshadian criminals. Prior to being outfitted to contain prisoners, the mountains had been the site of a mine. Around the time that the original veins of ore it had been established to extract were near depletion, it was discovered that the magical mineral known as stoneheart could be found within its depths.[1][2] Given the dangerous nature of this substance, which could be used to manufacture the deadly reagent blood spawn, the mines were closed.

Later, however, the MageLord Filbercio saw within the abandoned complex of tunnels an opportunity to lay low his enemies and solidify his power. He ordered that the former mines be furnished with a multitude of magical traps and enchantments and established it as a prison for those found to transgress against Moonshade's strictures. The dungeon's name "Freedom" spoke to its ostensible function as a trial by ordeal, as any who could win their way through its depths and return to the surface world would win pardon for their transgressions. Until the Avatar's arrival on Serpent Isle, however, none were able to accomplish this, and many mages observed that the prison oft served as means of disposing of those who ran afoul of Filbercio on a personal level, as very little crime of a particularly egregious nature occurred in Moonshadian society.[3][4]

The Avatar found themselves condemned to the Mountains of Freedom following their discovery within the bedchambers of the ice sorceress Frigidazzi, who being Filbercio's paramour, was subject to his jealous possessiveness. Within the dungeon, the hero found an ally in the thief Stefano and the two of them made their way through both the traps and pitfalls installed by Moonshade's rulers and through the strange domains of Teldrono and Lorthondo, two magicians who had come to Freedom voluntarily in search of stoneheart.[5] To defeat the latter of these two magicians, it became necessary for the Avatar to release the daemon Arcadion from the pact which bound it to the hero's black sword, and following Lorthondo's rather spectacular demise, the two prisoners became the first to escape from the Mountains of Freedom and win their liberty.

Inhabitants[edit]

  • Moonshadian automatons serving as guards and provisioners
  • Stefano: a Moonshadian thief who joins forces with the Avatar
  • Teldrono: a magician who came to Freedom in search of stoneheart
  • Lorthondo: another magician who also willingly entered the dungeon to perform dark magical experiments
  • Buggs: a supposedly ferocious magical rabbit
  • Sabrina: one of the many strange individuals in the "slave pit" of the dungeon; fatally seeks out the company of a nightmare
  • an unnamed ranger grieving over his slain beloved
  • an old man charged with overseeing the bizarre menagerie referred to as the "slave pit"

Lore[edit]

This mountain range lies due north of Moonshade. There is little of interest within its peaks and valleys, but many people seeking to avoid the unpleasant aspects of larger societies often head for its areas of solitude. There is talk of converting the caverns of Freedom into a prison - the irony of this conversion delights me, but I know not whether anything will come of the plan.
In the City of Mages,
on the Isle of Beyond,
Doth the Hero walk
Mages with two faces prance about
To prove his worth, The Hero From Another World
Must survive the perils of Freedom...
- from Xenka's Visions: Scattered Verses, Part V (Ultima VII Part Two: Serpent Isle)

Solution[edit]

References[edit]

  1. PothosPaul Carr's Ultima TranscriptsUltima VII Part Two. "stone pit".
  2. FlindoPaul Carr's Ultima TranscriptsUltima VII Part Two. "Filbercio, Stoneheart".
  3. PothosPaul Carr's Ultima TranscriptsUltima VII Part Two. "Filbercio, Freedom, unchallenged".
  4. EnsorcioPaul Carr's Ultima TranscriptsUltima VII Part Two. "Freedom".
  5. AndrioPaul Carr's Ultima TranscriptsUltima VII Part Two. "two mages".

Geography
Britannia
Cities YewMinocSkara BraeBritainNew MaginciaMoonglowJhelomTrinsicMagincia
Castles Castle BritanniaEmpath AbbeyLycaeumSerpent's Hold
BordermarchFarthingWindemereStonegate
Towns BritannysBuccaneer's DenCoveDawnPawsTerfinVesper
Shrines CompassionHonestyHonorHumilityJusticeSacrificeValorSpiritualityShrine of the Codex
Dungeons The AbyssCovetousDeceitDespiseDestardDoomHythlothShameWrong
Lighthouses FogsbaneGreyhavenStormcrowWaveguide
Caves Ant MoundBee CaveBuccaneer's CaveCyclops CaveDesert DungeonHeftimus CaveHeroes' HoleMoonglow CatacombsSpirit TunnelsSpider CaveSwamp CaveVesper Mines
Islands AmbrosiaIsle of the AvatarDagger IsleDeadman's IslandIsle of Deeds
Isle of FireJanus IslandMarsor's IsleSpektranValarian IslandsValorian IslesVerity Isle
Lakes Lake GenerosityLock LakeLost Lake
Major Areas Bloody PlainsBog of DesolationBritanny BayCape of HeroesDeep ForestDrylandsFens of the DeadHigh SteppesLost Hope BayRealm of the GargoylesSerpent's SpineSpiritwoodUnderworld
Serpent Isle
Cities FawnMonitorMoonshade
Settlements Inn of the Sleeping BullIsles of the Mad MageMonk Isle
Dungeons SkullcrusherSpinebreakerFurnaceKnight's TestMountains of Freedom
Ruins Shamino's CastleCastle of the White DragonShrine of BalanceTemple of DisciplineTemple of EmotionTemple of EnthusiasmTemple of EthicalityTemple of LogicTemple of Tolerance
Islands ClawIsle of CryptsGwani Death TempleIce Dragon's Lair
Isles of the Mad MageMonk IslePenguin IslandSunrise Isle
Interesting Areas Gorlab SwampGreat Northern ForestIce PlainsKnight's ForestSerpent Isle Guard TowersWestern Forest
Pagan
Settlements Argentrock IsleDaemon's CragTenebrae
Other Carthax LakeCatacombsCemeteryFishermen's ReefHall of the Mountain KingHerdsman's ValleyPlateauShrine of the Ancient OnesStone CoveTreasure CoveVengeance Bay