Shrine of Balance

From Ultima Codex
Jump to: navigation, search
Lcshbal.gif

Shrine of Balance is located on the Serpent Isle and appears in Ultima VII Part Two.

Description[edit]

The Shine of Balance
Deep under the ice-covered Sunrise Isle lies the great Shrine of Balance, also known as the Grand Shrine of Balance, or simply the Grand Shrine. Built by the Ophidians, it was the most important location in their religion. It was here where the Great Hierophant, the only person allowed into the inner sanctum, would counsel with the three serpents by using the Wall of Lights to travel into the void.

At the end of the War of Imbalance, the shrine fell into the darkness of history, until the Avatar entered it to restore balance to the universe. After managing the first test, sorting out six symbols of chaos and order, the Avatar was allowed into the outer complex. There, the hero had to gather cubes of chaos and order to activate a teleporter to a shrine in the void, where the Serpent Artifacts allowed the Avatar to become the next Great Hierophant. In the inner chamber, the Order Serpent tried to stop the Avatar one final time, but failed. Balance was restored by activating the Wall of Lights, placing the Eyes of the Serpent in front of the statue of the Great Earth Serpent, and then destroyed the statue with the Ophidian Sword, thus returning the Great Earth Serpent to the void, thereby restoring Balance and drawing the Avatar into the void.

Shrine of Balance, overview

Trivia[edit]

  • Once you enter the shrine there will be no return, as the bridge will collapse behind the party.
  • There is a secret at the inner chamber of the shrine, where the fire and ice cubes have to be used to create a teleporter. Hidden by the south wall sits a backpack with all the plot-relevant items, in case one is forgotten, which probably was put there by the programmers for making testing less tedious. It can only be seen when being in the small side room to the right (the one with the fire cubes) and can only be reached with the spell Fetch or by using the hackmover.

Geography
Britannia
Cities YewMinocSkara BraeBritainNew MaginciaMoonglowJhelomTrinsicMagincia
Castles Castle BritanniaEmpath AbbeyLycaeumSerpent's Hold
BordermarchFarthingWindemereStonegate
Towns BritannysBuccaneer's DenCoveDawnPawsTerfinVesper
Shrines CompassionHonestyHonorHumilityJusticeSacrificeValorSpiritualityShrine of the Codex
Dungeons The AbyssCovetousDeceitDespiseDestardDoomHythlothShameWrong
Lighthouses FogsbaneGreyhavenStormcrowWaveguide
Caves Ant MoundBee CaveBuccaneer's CaveCyclops CaveDesert DungeonHeftimus CaveHeroes' HoleMoonglow CatacombsSpirit TunnelsSpider CaveSwamp CaveVesper Mines
Islands AmbrosiaIsle of the AvatarDagger IsleDeadman's IslandIsle of Deeds
Isle of FireJanus IslandMarsor's IsleSpektranValarian IslandsValorian IslesVerity Isle
Lakes Lake GenerosityLock LakeLost Lake
Major Areas Bloody PlainsBog of DesolationBritanny BayCape of HeroesDeep ForestDrylandsFens of the DeadHigh SteppesLost Hope BayRealm of the GargoylesSerpent's SpineSpiritwoodUnderworld
Serpent Isle
Cities FawnMonitorMoonshade
Settlements Inn of the Sleeping BullIsles of the Mad MageMonk Isle
Dungeons SkullcrusherSpinebreakerFurnaceKnight's TestMountains of Freedom
Ruins Shamino's CastleCastle of the White DragonShrine of BalanceTemple of DisciplineTemple of EmotionTemple of EnthusiasmTemple of EthicalityTemple of LogicTemple of Tolerance
Islands ClawIsle of CryptsGwani Death TempleIce Dragon's Lair
Isles of the Mad MageMonk IslePenguin IslandSunrise Isle
Interesting Areas Gorlab SwampGreat Northern ForestIce PlainsKnight's ForestSerpent Isle Guard TowersWestern Forest
Pagan
Settlements Argentrock IsleDaemon's CragTenebrae
Other Carthax LakeCatacombsCemeteryFishermen's ReefHall of the Mountain KingHerdsman's ValleyPlateauShrine of the Ancient OnesStone CoveTreasure CoveVengeance Bay