Fawn

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Fawn is a city on Serpent Isle that appears in Ultima VII Part Two.

Description[edit]

The Streets of Fawn
Fawn was built atop the waters of a bay on the western coast of Serpent Isle's mainland, situated to the north of the Knight's Test and the forest surrounding it. A city of sailors and fishermen, it served as its world's primary supplier of fish in its heyday, and the bulk of travel and trade between the Isle of Beyond and the rest of New Sosaria was carried out by the Fawnish fleet.

At the time of the Avatar's adventures on Serpent Isle, an aura of doom seemed to hang over Fawn and its people. In the days leading up to the Imbalance, the entirety of Fawn's fleet was destroyed by magical storms, leaving an economically unstable populace whose thoughts were heavy with grief over those lost at sea and weighed down with fear regarding the increasingly bold Goblin hoardes. As it became clear to many that the powers of the government had been usurped by Kylista, priestess of the state Cult of Beauty, and the royal adviser Voldin, unrest became rife among the city's youth, and the arrival of Fellowship missionaries from distant Britannia proved to be a catalyst that helped to shape an underground "Cause" opposing the current regime.[1]

History[edit]

The denizens of Fawn are descendants of the people of an ancient Sosarian city of the same name, which was said to have been founded by and named for the brilliantly beautiful Lady Fawn. Along with dissidents from the twin settlements of Montor and the city of Moon, a number of the original Fawnese joined the magician Erstam in emigrating from what was then becoming the early kingdom of Britannia. They opposed Lord British's attempts to enforce his system of Eight Virtues as a state philosophy, believing that the abstract concept of Beauty should be acknowledged as a ninth virtue and revered as a guiding spiritual principal.[2]

These settlers traversed the mystical Serpent Pillars on a ship known as the Osprey,[3] and eventually came to land on the shores of what had once been the Lands of Danger and Despair in the days before the Stranger had shattered Mondain's gem.[4] The Fawnese built a city here in the vicinity of what would have once been the ancient settlement of Dextron, and there they established their sacred Oracle of Beauty and made the worship of Beauty into a state religion.[5]

The Imbalance Storms however ruined the city, as the fleet was destroyed by the lightning. The last days of Fawn were eventful. The Avatar had discovered a conspiracy of high-up that held Lady Yelinda, the nominal ruler, powerless and ignorant, toppling the conspirators in the end. But the new rule was only short, when Mad Iolo came to Fawn. He killed next to all inhabitants while letting loose vermin and plague. This was the end of Fawn.

Lore[edit]

This unusual village is named after its original in Sosaria, which in turn is named for its founding queen. Lady Fawn, renowned for her lovely appearance, held beauty as the one true trait of value. In her honor, the town quickly adopted the same belief. Though Lady Fawn has since died, her rather superficial values continue on. A port town, Fawn's main sources of income are the various sea-based occupations, including ship building and fishing. The currency accepted in Fawn is called the Filari.

Inhabitants[edit]

Map of Fawn

Temporary Inhabitants[edit]

  • Leon: Fellowship camp leader
  • Kalen: Sailor (pirate)
  • Ruggs: Fellowship sailor
  • Scots: Cartographer

Services[edit]

Things to see[edit]

References[edit]

  1. AlyssandPaul Carr's Ultima TranscriptsUltima VII Part Two. "evil schemes, false traditions, fleet, Goblins, the Cause".
  2. Andrew of Monitor. Courageous Deeds (Ultima VII Part Two - in-game).
  3. Hobbs, Sheri Graner. Balancing the Scales (Ultima VII Part Two). Origin Systems, Inc.: 1993.
  4. Morris, Andrew P.. Beyond the Serpent Pillars (Ultima VII Part Two). Origin Systems, Inc.: 1993.
  5. KylistaPaul Carr's Ultima TranscriptsUltima VII Part Two. "Oracle".

Geography
Britannia
Cities YewMinocSkara BraeBritainNew MaginciaMoonglowJhelomTrinsicMagincia
Castles Castle BritanniaEmpath AbbeyLycaeumSerpent's Hold
BordermarchFarthingWindemereStonegate
Towns BritannysBuccaneer's DenCoveDawnPawsTerfinVesper
Shrines CompassionHonestyHonorHumilityJusticeSacrificeValorSpiritualityShrine of the Codex
Dungeons The AbyssCovetousDeceitDespiseDestardDoomHythlothShameWrong
Lighthouses FogsbaneGreyhavenStormcrowWaveguide
Caves Ant MoundBee CaveBuccaneer's CaveCyclops CaveDesert DungeonHeftimus CaveHeroes' HoleMoonglow CatacombsSpirit TunnelsSpider CaveSwamp CaveVesper Mines
Islands AmbrosiaIsle of the AvatarDagger IsleDeadman's IslandIsle of Deeds
Isle of FireJanus IslandMarsor's IsleSpektranValarian IslandsValorian IslesVerity Isle
Lakes Lake GenerosityLock LakeLost Lake
Major Areas Bloody PlainsBog of DesolationBritanny BayCape of HeroesDeep ForestDrylandsFens of the DeadHigh SteppesLost Hope BayRealm of the GargoylesSerpent's SpineSpiritwoodUnderworld
Serpent Isle
Cities FawnMonitorMoonshade
Settlements Inn of the Sleeping BullIsles of the Mad MageMonk Isle
Dungeons SkullcrusherSpinebreakerFurnaceKnight's TestMountains of Freedom
Ruins Shamino's CastleCastle of the White DragonShrine of BalanceTemple of DisciplineTemple of EmotionTemple of EnthusiasmTemple of EthicalityTemple of LogicTemple of Tolerance
Islands ClawIsle of CryptsGwani Death TempleIce Dragon's Lair
Isles of the Mad MageMonk IslePenguin IslandSunrise Isle
Interesting Areas Gorlab SwampGreat Northern ForestIce PlainsKnight's ForestSerpent Isle Guard TowersWestern Forest
Pagan
Settlements Argentrock IsleDaemon's CragTenebrae
Other Carthax LakeCatacombsCemeteryFishermen's ReefHall of the Mountain KingHerdsman's ValleyPlateauShrine of the Ancient OnesStone CoveTreasure CoveVengeance Bay