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Overview of Moon, in Ultima I

Moon was a settlement in early Sosaria which came to be known for its numerous specialists in the mystic arts. Initially located on the far shores of the Lands of Lord British, south of Grey and north of the Dungeon of Doubt, Moon's position on the continent which would become Britannia appeared to change radically following the sundering of the original Sosarian lands. By the time of Exodus' incursions, the city of mages was situated on the far western shores of the land - having either been destroyed and re-founded or moved there by extreme shifting geological forces (not an altogether uncommon occurrence in Sosaria).


Already established by the time of Mondain's actions in Ultima I, Moon was a flourishing settlement, outfitted with provisional, weapon-smiths and peddlers of magical supplies. By the time of the Stranger's adventures in Ultima III, Moon had achieved repute as a place of virtue and dedication to the battle against evil, and the Lady Margaret (commissioned by Lord British to chart the city for his "Great Work") spoke highly of it.

Many of the mystics within the city freely gave advice on occult matters to the journeying hero and companions. Here the hero and company could hear descriptions of the phenomenon of Dawn's rising, as well as meeting a survivor of the Ambrosian whirlpool, and being exhorted by a local sage to seek the Shrines of Truth. Less scrupulous members of Moon's populace gave tips on bribing the city guard.

Later, after the destruction of Exodus and the founding of Britannia, the folk of Moon began to experience a divide in ideology with the ambitious Lord British, who was attempting at that time to establish an Age of the Avatar. Believing that magic was an art that relied on illusion, many magicians became distraught with the sovereign's declaration of Honesty as the virtue of mages, feeling this association a contradiction in practice. Among these upset with the coming Age of Enlightenment was Erstam, a wizard of considerable power who rallied many of the Moon-dwelling seers to abandon Britannia in search of lands free from governmental direction of morality. These, along with similarly unhappy citizens from Old Fawn and the twin cities of Montor, emigrated to the shores of the Serpent Isle, where the mages of their company established the city of Moonshade.

It is not known what befell Moon after this exodus. It is possible that the remaining denizens of the city went on to establish the settlement of Moonglow, a town devoted to Honesty with which Moonshade shares an obvious etymological root. It is also possible that Moon, bereft of its citizenry, fell into abandonment and came to vanish from the Britannian landscape. The exact details of what befell this city of magic have been lost to history.


Offering a haven to all who fight for right, the citizens of Moon are honored by thy presence. A Holy place of healing resideth here to cure thee of thy wounds. The food and draught is also grand, the best within a week's ride. Take pleasure in the good townfolk, but 'ware ye of the daemons. If clues ye seek, then searcheth well. Thy reward will be in the revelations of truth, for there are those here who have been to lands that lie beyond, and will share with thee a word of wisdom. If thine ears are open and minds sharp, though mayst also learn some useful clue to aid thee in passing guards.

Dawn, 'tis said, does come and go; but where, though must discover for thyself. There is a wizard who doth know, but hidden well is he. Remember, though, time spent in search of truth is time spent well, indeed. -Lady Margaret


Ultima I[edit]

Ultima III ( Nintendo Port)[edit]


Moon, Ultima III

Ultima (Apple)[edit]

Ultima I[edit]

Ultima III[edit]

Ultima III ( Nintendo Port)[edit]

Things to See[edit]

  • Central pond: Bonus 150% of pence dropped, chance of a random spell (Alakazot!) to HP.


See Also[edit]

Lands of Lord British (just Sosaria in Ultima III)
Cities BritainDawnDeath GulchDevil GuardGreyMontor
Castles Castle of Lord BritishCastle of the Lost King
Landmarks The Pillars of Protection The Tower of Knowledge
Dungeons (Ultima I) Death's Awakening ☥ The Dungeon of Doubt ☥ The Dungeon of Montor ☥ The Dungeon of Perinia ☥ The Lost Caverns ☥ The Mines of Mt. Drash ☥ The Mines of Mt. Drash II ☥ Mondain's Gate to Hell ☥ The Unholy Hole
Dungeons (Ultima III) Dardin's Pit Dungeon of Doom Dungeon of Fire Dungeon of the Snake Dungeon of Time Mines of Morinia Perinian Depths
Islands and Other Sites AmbrosiaIsle of FireMt. Drash
Lands of Danger and Despair
Cities The Brother ☥ Bulldozer ☥ Dextron ☥ Gorlab ☥ Lost Friends ☥ Magic ☥ Turtle ☥ Wheeler
Castles Castle of the White DragonShamino's Castle
Landmarks Grave of the Lost Soul The Eastern Sign Post
Dungeons The Dead Cat's Life ☥ The Dead Cat's Life II ☥ Dead Man's Walk ☥ The Dungeon of Doom ☥ Free Death Hole ☥ The Hole to Hades ☥ The Morbid Adventure ☥ The Skull SmasherThe Spine Breaker
Lands of the Feudal Lords
Cities Arnold ☥ Gerry ☥ Helen ☥ John ☥ Linda ☥ Owen ☥ The Snake ☥ Wolf
Castles Castle Rondorin Castle Barataria
Landmarks The Pillars of the Argonauts The Pillar of Ozymandias
Dungeons Advari's Hole ☥ The Dead Warrior's Fight ☥ The Gorgon's Hole ☥ The Horror of the Harpies ☥ The Horror of the Harpies II ☥ The Labyrinth ☥ The Savage Place ☥ Scorpion Hole ☥ Where Hercules Died
Lands of the Dark Unknown
Cities Clear Lagoon ☥ Gauntlet☥ Imagination ☥ Nassau ☥ Ponder ☥ Poor ☥ Stout ☥ Wealth
Castles Black Dragon's CastleCastle of Olympus
Landmarks The Sign Post The Southern Sign Post
Dungeons The End ☥ The Guild of Death ☥ The Long Death ☥ The Metal Twister ☥ The Slow Death ☥ The Tramp of Doom ☥ The Troll's Hole ☥ The Viper's Pit ☥ The Viper's Pit II