Magic shop

From Ultima Codex
Jump to navigation Jump to search
Magicshop.gif

During the earliest Age of Darkness, the magic shop tended to the needs of the magically enabled adventurer.

Description[edit]

As magic had only been rediscovered in Sosaria shortly before the time of Ultima I, the magical community was still in its infancy and the magically skilled adventurer could not learn magic from experienced mages – which did not exist – nor was a purchase from specialized shops such as an apothecary possible, as these did not yet exist, either. In order to fill this gap, these crude magic shops were established to sell magic scrolls that at least allowed tapping into the vast powers of magic, but offered little other services.

History[edit]

Pre-History to Akalabeth[edit]

In the far history of Sosaria also known as "Akalabeth", a ban came upon the mystic tradition by the lords of lands, because of its corrupting influence upon the general populace.

Age of Darkness[edit]

While the practice of magic had once died out in Sosaria, the arcane arts started to reawaken as the second attack on the Realm by the wizard Mondain began its vile influences in the earliest days of the Age of Darkness. In Ultima I, two different chains of these shops existed in Sosaria, with each chain having a different collection of spells available for purchase. In no town were both shops available. By the time of Exodus, magic had become a part of Sosaria again and these crude shops vanished consequently.

Magic on Minax's Earth[edit]

Due to disturbances in the timeline of Terran history, the arcane arts began it existence on Earth in Ultima II. However, at this time the magic shops started to separate their scrolls into wizard and clerical spells and selling them in packages of five.

Books1.gif

Lore[edit]

A once-forgotten discipline, the study of magic has enjoyed a renaissance since the coming of the evil Mondain. Many hold the belief that sorcery is indeed needed to combat sorcery. The practitioner of the arcane arts can purchase the needed tools of the trade in various magic shoppes scattered throughout the Realm.
Acquiring spells is simple: you purchase them in the appropriate shoppes. Their cost rises with increasing power. Casting a spell uses it up even if it fails, so be sure to have plenty of the spells you like.

Shops
Shops ApothecaryArmouryBakeryClothierFletchers and bowyersGrocery
HealerInnJewelerProvisionerShipwrightStablesTavernTrainer
Shops of Old Armour shopMagic shopOracleWeapon shop