Montor is a Sosarian city that appears in Ultima I, and later as Montor East and Montor West in Ultima III. A place noted for its martial tradition, Montor houses numerous armouries and weaponsmiths, and is defined by its populace's unique respect for the Principle of Courage.
Age of DarknessLands of Lord British, near the dungeon of Death's Awakening. Largely unremarkable, it offered the services of a modest grocery and arms merchant, but little else.
Upon the realm's sundering and its subsequent unification under Lord British, Montor expanded greatly, spilling over into two separate cities on either side of a forking river by the time of Ultima III. Throughout this period, Montor East and Montor West (also known as the Twin Brothers of Strength) were well renowned as being home to many fighters, and the linked settlements enjoyed a reputation as a place where men of action found their calling. Lord British, eager to have cartographic records of all his kingdom, sent a Lord Asa to the Montors during this age, that maps of the cities might be procured for the monarch's "Great Work" in charting all of known Sosaria.
During the Stranger's mission to slay Exodus in Ultima III, the hero found many of the Montorians were quite knowledgeable of the devices known as the cards and that some had recommendations as to how to utilize the Magic Shrines of Ambrosia. Others also mentioned the importance of the mystic marks and of the exotic arms and armour.
Age of Enlightenment
Following Exodus' eventual destruction and Lord British's proposed renaissance of Virtue in the newly established Britannia, the Montors came into ideological conflict with the culture of the Age of Enlightenment. Many Montorians, deeply ensconced in their ideals of courageous warrior-hood, rejected the morality system that British was establishing, feeling it de-emphasized the crucial Virtue of Courage. These fighters, along with other discontents from the settlements of Fawn and Moon, banded together under the mage Erstam and chose to emigrate from Britannia, rather than live under what they saw as an unjust system of enforced morality. Taking to the seas, the dissidents eventually came to land on Serpent Isle, where the Montorian faction established the new city of Monitor.
|“|| If to the Montors thou dost roam, then come ye well prepared; for in this den of men who fight, ye may encounter deadly plight. If a guard thou dost upset, a score of eight may hinder thy flight.|
|“|| If, in they travels, ye should happen upon the Western Montor, then come ye with a key; for I am told that the prison holds, well inside, whatever it should wish to hide.|
A guard at the entrance didst block it well, so in I could not go; I know not how to pass, for the guards are all but few.
- Chad the Mad's Magic Shoppe: magic shoppe
- Little Karelia's Finnish Grocery: food shoppes
- Naughty Nomaan's Weapons Unlimited: weapons
- Super Duper New and Used Transport, Inc. transportation
- The Armour Shop of Lord Eldric D'Charbonneux: armoury
- Ye Local Pub: tavern
- In Ultima I, the cities of Montor (in the Lands of Lord British), John (in the Lands of the Feudal Lords), Imagination (in the Lands of the Dark Unknown) and Bulldozer (in the Lands of Danger and Despair) are facsimiles of one another, sharing identical layouts, stores, and citizenry; each differs only in name and location.
- Garriott, Robert et al. Secrets of Sosaria (Ultima III: Exodus). Origin Systems, Inc.: 1983. Pages 18-21.
|Lands of Lord British (just Sosaria in Ultima III)|
|Cities|| Britain ☥ Dawn ☥ Death Gulch ☥ Devil Guard ☥ Grey ☥ Montor |
Moon ☥ Fawn ☥ Paws ☥ Tune ☥ Yew
|Castles||Castle of Lord British ☥ Castle of the Lost King|
|Landmarks||The Pillars of Protection ☥ The Tower of Knowledge|
|Dungeons (Ultima I)||Death's Awakening ☥ The Dungeon of Doubt ☥ The Dungeon of Montor ☥ The Dungeon of Perinia ☥ The Lost Caverns ☥ The Mines of Mt. Drash ☥ The Mines of Mt. Drash II ☥ Mondain's Gate to Hell ☥ The Unholy Hole|
|Dungeons (Ultima III)||Dardin's Pit ☥ Dungeon of Doom ☥ Dungeon of Fire ☥ Dungeon of the Snake ☥ Dungeon of Time ☥ Mines of Morinia ☥ Perinian Depths|
|Islands and Other Sites||Ambrosia ☥ Isle of Fire ☥ Mt. Drash|
|Lands of Danger and Despair|
|Cities||The Brother ☥ Bulldozer ☥ Dextron ☥ Gorlab ☥ Lost Friends ☥ Magic ☥ Turtle ☥ Wheeler|
|Castles||Castle of the White Dragon ☥ Shamino's Castle|
|Landmarks||Grave of the Lost Soul ☥ The Eastern Sign Post|
|Dungeons||The Dead Cat's Life ☥ The Dead Cat's Life II ☥ Dead Man's Walk ☥ The Dungeon of Doom ☥ Free Death Hole ☥ The Hole to Hades ☥ The Morbid Adventure ☥ The Skull Smasher ☥ The Spine Breaker|
|Lands of the Feudal Lords|
|Cities||Arnold ☥ Gerry ☥ Helen ☥ John ☥ Linda ☥ Owen ☥ The Snake ☥ Wolf|
|Castles||Castle Rondorin ☥ Castle Barataria|
|Landmarks||The Pillars of the Argonauts ☥ The Pillar of Ozymandias|
|Dungeons||Advari's Hole ☥ The Dead Warrior's Fight ☥ The Gorgon's Hole ☥ The Horror of the Harpies ☥ The Horror of the Harpies II ☥ The Labyrinth ☥ The Savage Place ☥ Scorpion Hole ☥ Where Hercules Died|
|Lands of the Dark Unknown|
|Cities||Clear Lagoon ☥ Gauntlet☥ Imagination ☥ Nassau ☥ Ponder ☥ Poor ☥ Stout ☥ Wealth|
|Castles||Black Dragon's Castle ☥ Castle of Olympus|
|Landmarks||The Sign Post ☥ The Southern Sign Post|
|Dungeons||The End ☥ The Guild of Death ☥ The Long Death ☥ The Metal Twister ☥ The Slow Death ☥ The Tramp of Doom ☥ The Troll's Hole ☥ The Viper's Pit ☥ The Viper's Pit II|