Bloody Plains

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The Bloody Marsh in Ultima VII

The Bloody Plains are a corridor of historically significant, though sparsely featured grassland southeast of Minoc, so named for the vicious campaign fought upon these sprawling fields to overcome the newly unified Britannia's remaining vestiges of evil. Reflecting later geographical changes, the location would eventually be referred to as the Bloody Marsh.


Age of Enlightenment[edit]

Throughout the Avatar's appearances in the realm, the area shared a reputation with the Fens of the Dead for fostering the scarce reagent mandrake root, with its small patch of marsh favorable to the rare plant remaining perpetually damp, according to legend, from blood spilled in the battles of yore.[1] By the time of the gargoyle invasion in Ultima VI, adjacent swamplands had engulfed the landscape to such a degree that they began to encroach upon the outskirts of nearby Minoc, impeding thoroughfare to the city throughout this period.

Age of Armageddon[edit]

Over the course of the Avatar's subsequent two-century absence, the remaining plains were overgrown by woodland, and by the time of the hero's return in Ultima VII, the region had instead come to be known by its defining feature as the Bloody Marsh. Later, in the widespread devastation of the Great Cataclysm inflicted by the Guardian's final effort to conquer Britannia, this historical locale was ultimately one of many to be torn asunder from the continent and swallowed beneath the waves of the Great Sea.


Beyond the High Steppes lies the famous battlefield, known as the Bloody Plains, where the last major forces of evil were vanquished. Alas, many of our brave men perished here in the fight for virtue. Be very careful when thou passeth through this region. It is whispered that, at some phases of the moon, the undead rise and fight the battle again.
Site of one of Britannia's most savage wars, this desolate region lies sandwiched between two great swamps across the mountains northeast of the village of Cove. The bloodstained soil serves as a timeless memorial to the thousands of brave soldiers who met their fate there. Mages know this area as another of the few places where they can find mandrake root and nightshade.


  1. SaulUltima V TranscriptUltima V. "mand".

Cities YewMinocSkara BraeBritainNew MaginciaMoonglowJhelomTrinsicMagincia
Castles Castle BritanniaEmpath AbbeyLycaeumSerpent's Hold
Towns BritannysBuccaneer's DenCoveDawnPawsTerfinVesper
Shrines CompassionHonestyHonorHumilityJusticeSacrificeValorSpiritualityShrine of the Codex
Dungeons The AbyssCovetousDeceitDespiseDestardDoomHythlothShameWrong
Lighthouses FogsbaneGreyhavenStormcrowWaveguide
Caves Ant MoundBee CaveBuccaneer's CaveCyclops CaveDesert DungeonHeftimus CaveHeroes' HoleMoonglow CatacombsSpirit TunnelsSpider CaveSwamp CaveVesper Mines
Islands AmbrosiaIsle of the AvatarDagger IsleDeadman's IslandIsle of Deeds
Isle of FireJanus IslandMarsor's IsleSpektranValarian IslandsValorian IslesVerity Isle
Lakes Lake GenerosityLock LakeLost Lake
Major Areas Bloody PlainsBog of DesolationBritanny BayCape of HeroesDeep ForestDrylandsFens of the DeadHigh SteppesLost Hope BayRealm of the GargoylesSerpent's SpineSpiritwoodUnderworld
Serpent Isle
Cities FawnMonitorMoonshade
Settlements Inn of the Sleeping BullIsles of the Mad MageMonk Isle
Dungeons SkullcrusherSpinebreakerFurnaceKnight's TestMountains of Freedom
Ruins Shamino's CastleCastle of the White DragonShrine of BalanceTemple of DisciplineTemple of EmotionTemple of EnthusiasmTemple of EthicalityTemple of LogicTemple of Tolerance
Islands ClawIsle of CryptsGwani Death TempleIce Dragon's Lair
Isles of the Mad MageMonk IslePenguin IslandSunrise Isle
Interesting Areas Gorlab SwampGreat Northern ForestIce PlainsKnight's ForestSerpent Isle Guard TowersWestern Forest
Settlements Argentrock IsleDaemon's CragTenebrae
Other Carthax LakeCatacombsCemeteryFishermen's ReefHall of the Mountain KingHerdsman's ValleyPlateauShrine of the Ancient OnesStone CoveTreasure CoveVengeance Bay