The game was to be, as project designer and lead artist Stephane Belin wrote, “a reboot of Ultima IV on Nintendo DS. The idea was to make a brand new interpretation of my favorite game of all time. I wanted to shine a completely new light on the Ultima universe, while keeping all the great core values of the original game. [We] wanted to make it on NDS which cruelly lacked of good western RPGs. The project was canceled 6 months after the original pitch.”
Concept art and in-game screenshots from the aborted project were subsequently released by Belin and artist Mathieu Latour-Duhaime, showcasing a notable deviation in style from the classic Ultima series. Appearing to draw influences from Japanese RPGs and Howard-esque fantasy, examples of character classes show many females in a risqué manner of dress, with male appearances comparable to such diverse sources as Final Fantasy, Conan the Barbarian, and Roman centurions, among others.
Released concept art reveals the planned depictions of each character class, as shown below:
- "Other Projects". Stephane Belin's personal website. Retrieved 2011-05-10.
- Stephane Belin's CV, where Ultima Reborn is mentioned.
- "Concept art\in game art project U DS". Mathieu Latour-Duhaime's blog. Retrieved 2011-05-10.