Stop Storm

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Stop Storm
Ultima VII Part Two
Words of Power: AN HUR
Reagents: BP, GA, MR, SS, SA
Circle: 9th

Stop Storm does exactly what its name says: it can dissolve an already existing rainstorm. Very useful if the mage doesn't want to get wet.

The Ultima VII version of this spell, Weather, allows the caster not only to stop a storm, but also to start one. However, even though it is more powerful than Stop Storm, it is a linear spell.


When disturbed by the constant fits of thunder and lightning spawned by a terrible storm, the caster can use this spell to calm the clouds and return clear skies.

See also[edit]

Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispell IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop