Great Light

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Great Light
U7grtlt.gif
Ultima VII Part Two
Words of Power: VAS LOR
Reagents: MR, SA
Circle: 2nd
Ultima VII
Words of Power: VAS LOR
Reagents: MR, SA
Circle: 2nd
Ultima VI
Words of Power: VAS LOR
Reagents: MR, SA
Circle: 3rd
Ultima V
Words of Power: VAS LOR
Reagents: MR, SA
Circle: 3rd
The Forge of Virtue
Words of Power: VAS LOR
Reagents: MR, SA
Circle: unknown
The Temper of Wisdom
Words of Power: VAS LOR
Reagents: MR, SA
Circle: unknown

The Light spell is very useful, but sometimes, things have to be illuminated even more. Then Great Light comes in handy. Once spoken, a light as bright as a second sun will scare away the shadows, leaving no place for creatures of darkness to hide.

This lightsource also lasts much longer than the ordinary Light spell.

Lore[edit]

Great Light
Vas Lor conjures a great light. This light is equivalent to In Lor's in quality and range, but Vas Lor lasts longer. Its endurance comes from mandrake root. Mix the prepared root with sulphurous ash and proceed as if making In Lor.
Provides long lasting illumination.
This spell is a more potent version of the First Circle spell Light, and has a substantially longer duration.
This spell performs like the Light spell, but with four times the duration.


Ultima Saga[edit]


This article or section is about the Ultima Saga series of novels. The information within may not apply to Ultima V or other Ultima games.


After touching the temporal curtain created by Balthan at the end of The Forge of Virtue, Jordan is blinded by magic. The spell scrolls used to construct the time wall are An Tym, Xen Corp and Vas Lor.[1]

They attempted to fight Jordan's magical blindness using In Lor. Balthan was preparing to add mandrake root to his spell to increase its potency, which (assuming he used the Vas incantation) would have created a Great Light spell. This would have been the second Third Circle spell that Balthan had cast, even though he was only prepared for Second Circle magic.[2]

See also[edit]

References[edit]

  1. Abbey, Lynn. The Forge of Virtue. Questar Fantasy: 1991. Pages 251, 311.
  2. Abbey, Lynn. The Temper of Wisdom. Questar Fantasy: 1992. Page 41.
Ultima V Spells
1st Circle An NoxAn YlemAn ZuGrav PorIn LorMani
2nd Circle An SanctAn Xen CorpIn WisIn Xen ManiKal XenRel Hur
3rd Circle In Flam GravIn Nox GravIn PorIn Zu GravVas FlamVas Lor
4th Circle An GravDes PorIn SanctIn Sanct GravUus PorWis Quas
5th Circle An Ex PorIn Bet XenIn Ex PorIn ZuRel TymVas Mani
6th Circle An Xen ExIn AnIn Vas Por YlemQuas An WisRel Xen BetWis An Ylem
7th Circle In Nox HurIn Quas CorpIn Quas WisIn Quas XenSanct LorXen Corp
8th Circle An TymIn Flam HurIn Mani CorpIn Vas Grav CorpKal Xen CorpVas Rel Por
Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor
Ultima VII Spells
Linear AwakenDouseFireworksGlimmerHelpIgniteThunderWeather
1st Circle Awaken AllCreate FoodCureDetect TrapGreat DouseGreat IgniteLightLocate
2nd Circle Destroy TrapEnchantFire BlastGreat LightMass CureProtectionTelekinesisWizard Eye
3rd Circle CurseHealParalyzePeerPoisonProtect AllSleepSwarm
4th Circle ConjureLightningMarkMass CurseRecallRevealSeanceUnlock Magic
5th Circle CharmDanceDispel FieldExplosionFire FieldGreat HealInvisibilityMass Sleep
6th Circle Cause FearCloneFire RingFlame StrikeMagic StormPoison FieldSleep FieldTremor
7th Circle Create GoldDeath BoltDelayed BlastEnergy FieldEnergy MistMass CharmMass MightRestoration
8th Circle ArmageddonDeath VortexInvisibility AllMass DeathResurrectSummonSwordstrikeTime Stop
Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispell IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop
Spells of the Ultima Saga
Linear dust-be-gonehandfirehearthfiremother's-voicerust-proofsoothing handsstir-the-pot
1st Circle An NoxAn ZuIn LorMani
2nd Circle Rel Hur
3rd Circle Kal Wis Por ManiVas FlamVas Lor
4th Circle Des PorIn Sanct
5th Circle Rel TymVas Tym Sanct Grav
6th Circle An Xen ExDes Por VasIn Vas Sanct
7th Circle Sanct LorXen Corp
8th Circle An TymIn Mani CorpVas CorpVas Rel Por
Spellweaving Arcane StairwayTime Wall
Dark Magic EnthrallScryNightmareSummon GazerCreate MiasmaCall Shadowlord