The Light spell is very useful, but sometimes, things have to be illuminated even more. Then Great Light comes in handy. Once spoken, a light as bright as a second sun will scare away the shadows, leaving no place for creatures of darkness to hide.
This lightsource also lasts much longer than the ordinary Light spell.
|“|| Vas Lor conjures a great light. This light is equivalent to In Lor's in quality and range, but Vas Lor lasts longer. Its endurance comes from mandrake root. Mix the prepared root with sulphurous ash and proceed as if making In Lor.|
|“|| Provides long lasting illumination.|
|“|| This spell is a more potent version of the First Circle spell Light, and has a substantially longer duration.|
|“|| This spell performs like the Light spell, but with four times the duration.|
After touching the temporal curtain created by Balthan at the end of The Forge of Virtue, Jordan is blinded by magic. The spell scrolls used to construct the time wall are An Tym, Xen Corp and Vas Lor.
They attempted to fight Jordan's magical blindness using In Lor. Balthan was preparing to add mandrake root to his spell to increase its potency, which (assuming he used the Vas incantation) would have created a Great Light spell. This would have been the second Third Circle spell that Balthan had cast, even though he was only prepared for Second Circle magic.
- Abbey, Lynn. The Forge of Virtue. Questar Fantasy: 1991. Pages 251, 311.
- Abbey, Lynn. The Temper of Wisdom. Questar Fantasy: 1992. Page 41.
|Ultima V Spells|
|1st Circle||An Nox ☥ An Ylem ☥ An Zu ☥ Grav Por ☥ In Lor ☥ Mani|
|2nd Circle||An Sanct ☥ An Xen Corp ☥ In Wis ☥ In Xen Mani ☥ Kal Xen ☥ Rel Hur|
|3rd Circle||In Flam Grav ☥ In Nox Grav ☥ In Por ☥ In Zu Grav ☥ Vas Flam ☥ Vas Lor|
|4th Circle||An Grav ☥ Des Por ☥ In Sanct ☥ In Sanct Grav ☥ Uus Por ☥ Wis Quas|
|5th Circle||An Ex Por ☥ In Bet Xen ☥ In Ex Por ☥ In Zu ☥ Rel Tym ☥ Vas Mani|
|6th Circle||An Xen Ex ☥ In An ☥ In Vas Por Ylem ☥ Quas An Wis ☥ Rel Xen Bet ☥ Wis An Ylem|
|7th Circle||In Nox Hur ☥ In Quas Corp ☥ In Quas Wis ☥ In Quas Xen ☥ Sanct Lor ☥ Xen Corp|
|8th Circle||An Tym ☥ In Flam Hur ☥ In Mani Corp ☥ In Vas Grav Corp ☥ Kal Xen Corp ☥ Vas Rel Por|
|Ultima VII Spells|
|Linear||Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather|
|1st Circle||Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate|
|2nd Circle||Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye|
|3rd Circle||Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm|
|4th Circle||Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic|
|5th Circle||Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep|
|6th Circle||Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor|
|7th Circle||Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration|
|8th Circle||Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop|
|Spells of the Ultima Saga|
|Linear||dust-be-gone ☥ handfire ☥ hearthfire ☥ mother's-voice ☥ rust-proof ☥ soothing hands ☥ stir-the-pot|
|1st Circle||An Nox ☥ An Zu ☥ In Lor ☥ Mani|
|2nd Circle||Rel Hur|
|3rd Circle||Kal Wis Por Mani ☥ Vas Flam ☥ Vas Lor|
|4th Circle||Des Por ☥ In Sanct|
|5th Circle||Rel Tym ☥ Vas Tym Sanct Grav|
|6th Circle||An Xen Ex ☥ Des Por Vas ☥ In Vas Sanct|
|7th Circle||Sanct Lor ☥ Xen Corp|
|8th Circle||An Tym ☥ In Mani Corp ☥ Vas Corp ☥ Vas Rel Por|
|Spellweaving||Arcane Stairway ☥ Time Wall|
|Dark Magic||Enthrall ☥ Scry ☥ Nightmare ☥ Summon Gazer ☥ Create Miasma ☥ Call Shadowlord|