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Ultima VII Part Two
Words of Power: AN GRAV EX
Reagents: BP, BM, MR, SS
Circle: 7th

The description of this spell is misleading, as it doesn't harm the target. Instead Vibrate causes all of the target's possessions to drop onto the ground, without the owner noticing, making them a prime target for being stolen by the caster. Needless to say that this spell's usage is highly illegal, but such things don't concern the mages of Moonshade in the slightest.

This spell is very similar to the spell Pickpocket.


This unusual spell surrounds a specified target with intense physical energy, as if a giant troll were grasping the target and shaking it to find loose gold. The effect not only damages its subject, but also loosens any hold on possessions.


  • Usage of this spell can break the game, as the Avatar can gain possession of plot related items that the hero should not get until later in the game.
  • Also, it makes mages drop their spells, which normally shouldn't show up.

See also[edit]

Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispell IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop