Some mages don't want to dirty their own hands in battle, so they use Charm. Casting it forces the weaker minded enemy under the caster's control, allowing them to use their new puppet to attack other foes. This spell only works on one creature, and stronger willed foes will be able to resist it completely. Thus, use it with caution.
In Ultima IX, this spell only works as long as there is mana left, as it consumes it constantly. Once mana runs out, the charmed creature turns against the caster. The Crook of Charming has the same effect.
The more powerful variant of this spell is Mass Charm, which will lead to an entire group of foes battling each other.
|“|| A most effective tactic to use against enemies is to charm members of their party to work against them. However, this spell is most difficult to apply where it could be of the most help, against the most diabolical of foes, those of superior intelligence. Control of a charmed individual is limited to fighting and moving; it does not extend to use of magic or special forms of attack. This spell can also be used to bring back party members after they have been charmed by a foe.
An Xen Ex requires a careful mixture of nightshade, to poison the mind; a black pearl, for projection; and spider silk to bind loyalty.
|“|| Changes the alignment of the target to match that of the caster.|
|“|| This spell can be used either to ensorcell an enemy or creature into doing the mage's bidding, or to free one who is under the effects of a charm.|
|“|| This spell encourages its subject, a foe to the caster, to change sides in a battle and fight against former comrades.|
|“|| Often called the Follower's Folly, the Charm spell forces weaker creatures to ally with the spellcaster. In combat, a Charm spell can bring enemies to your cause and require former allies to fight each other. Charm lasts until dispelled. When it is, the charmed creature no longer finds the caster so charming.|
- In Lynn Abbey's Ultima Saga, Squirt finds the hiding place of the wizard Annon. Mistaking him for a demon, the boy began knocking magic paraphernalia form the shelves. Hastily, the mage charmed the boy using An Xen Ex, which had the side effect of calming the boy's normally hyperactive mind.
- Abbey, Lynn. The Forge of Virtue. Questar Fantasy: 1991. Pages 223-227.
|Ultima V Spells|
|1st Circle||An Nox ☥ An Ylem ☥ An Zu ☥ Grav Por ☥ In Lor ☥ Mani|
|2nd Circle||An Sanct ☥ An Xen Corp ☥ In Wis ☥ In Xen Mani ☥ Kal Xen ☥ Rel Hur|
|3rd Circle||In Flam Grav ☥ In Nox Grav ☥ In Por ☥ In Zu Grav ☥ Vas Flam ☥ Vas Lor|
|4th Circle||An Grav ☥ Des Por ☥ In Sanct ☥ In Sanct Grav ☥ Uus Por ☥ Wis Quas|
|5th Circle||An Ex Por ☥ In Bet Xen ☥ In Ex Por ☥ In Zu ☥ Rel Tym ☥ Vas Mani|
|6th Circle||An Xen Ex ☥ In An ☥ In Vas Por Ylem ☥ Quas An Wis ☥ Rel Xen Bet ☥ Wis An Ylem|
|7th Circle||In Nox Hur ☥ In Quas Corp ☥ In Quas Wis ☥ In Quas Xen ☥ Sanct Lor ☥ Xen Corp|
|8th Circle||An Tym ☥ In Flam Hur ☥ In Mani Corp ☥ In Vas Grav Corp ☥ Kal Xen Corp ☥ Vas Rel Por|
|Ultima VII Spells|
|Linear||Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather|
|1st Circle||Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate|
|2nd Circle||Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye|
|3rd Circle||Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm|
|4th Circle||Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic|
|5th Circle||Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep|
|6th Circle||Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor|
|7th Circle||Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration|
|8th Circle||Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop|
|Ultima IX Spells|
|Linear||Stone ☥ Gust ☥ Ignite ☥ Douse|
|1st Circle||Create Reagents ☥ Lightning Bolt ☥ Light ☥ Light Heal|
|2nd Circle||Crystal Barrier ☥ Ethereal Sight ☥ Infernal Armor ☥ Cure|
|3rd Circle||Charm ☥ Telekinesis ☥ Fireball ☥ Fog|
|4th Circle||Time Stop ☥ Wizard Eye ☥ Day ☥ Freeze|
|5th Circle||Summon Undead ☥ Levitate ☥ Bolt of Flame ☥ Full Heal|
|6th Circle||Meteorite ☥ Invisibility ☥ Ring of Fire ☥ Mana Breath|
|7th Circle||Death ☥ Teleport ☥ Summon Demon ☥ Frost Storm|
|8th Circle||Earthquake ☥ Lightning Storm ☥ Inferno ☥ Searing Rain|
|Spells of the Ultima Saga|
|Linear||dust-be-gone ☥ handfire ☥ hearthfire ☥ mother's-voice ☥ rust-proof ☥ soothing hands ☥ stir-the-pot|
|1st Circle||An Nox ☥ An Zu ☥ In Lor ☥ Mani|
|2nd Circle||Rel Hur|
|3rd Circle||Kal Wis Por Mani ☥ Vas Flam ☥ Vas Lor|
|4th Circle||Des Por ☥ In Sanct|
|5th Circle||Rel Tym ☥ Vas Tym Sanct Grav|
|6th Circle||An Xen Ex ☥ Des Por Vas ☥ In Vas Sanct|
|7th Circle||Sanct Lor ☥ Xen Corp|
|8th Circle||An Tym ☥ In Mani Corp ☥ Vas Corp ☥ Vas Rel Por|
|Spellweaving||Arcane Stairway ☥ Time Wall|
|Dark Magic||Enthrall ☥ Scry ☥ Nightmare ☥ Summon Gazer ☥ Create Miasma ☥ Call Shadowlord|