Cold Blast

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Cold Blast
Sicdblst.gif
Ultima VII Part Two
Incantation: Vas Frio
Reagents: BP, SA, WH
Circle: 2nd
Ultima IV
Name: Iceball
Incantation: victim's name
Reagents: BP, MR
Mana: 20

Cold Blast is the least costly available attack spell on the Serpent Isle and had been used in Britannia (as Iceball) in earlier days as well.

Spell Description[edit]

Many offensive spells, such as Fireball, rely on heat to injure enemies. Cold Blast proves there are other ways of accomplishing this deed. Instead of fire, a massive iceball is thrown against the enemy, with devastating results. After the sphere's initial impact, the ice will often bury the foe beneath its sheer weight, freezing it to death. This makes it one of the stronger missile spells available.

This spell was originally called Iceball in Ultima IV, and made a reappearance in Ultima VII Part Two as Cold Blast. See Serpent Isle magic.

Lore[edit]

IceBall.gif
Once again, the invaluable Black Pearl is the key to the casting of the missile spells, of which the Iceball is the second most potent in the mage’s arsenal. Unlike the previously discussed Fireball spell, the Iceball requires only the use of Mandrake Root in conjunction with the Black Pearl. The necromantic Mandrake will bring the chill of the grave upon your enemy and the very blood of the victim will freeze as if it were midwinter. Ice is heavy, and the toll of casting this spell is equally weighty. All but the sturdiest of our profession will need to take rest after casting but a pair of these potent enchantments. Remember to speak the name of your intended victim as you cast the reagents aloft, lest your efforts be for naught.
This creates a projectile sphere of cold energy, much like a snowball, though with significantly greater capacity to inflict wounds.


Trivia[edit]

  • Despite the description in Beyond the Serpent Pillars, the spell was not recoded or redrawn when taking over assets from Ultima VII, thus a red fireball projectile is still thrown at the enemies in Ultima VII Part Two.

Gallery[edit]

See Also[edit]

Ultima IV Spells
AwakenBlinkCureDispelEnergy FieldFireballGate TravelHealIceballJinxKillLightMagic MissileNegateOpenProtectionQuicknessResurrectSleepTremorUndeadViewWind ChangeXitYZ
Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispel IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop