Summon Shade

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Summon Shade
Ultima VII Part Two
Words of Power: KAL WIS CORP
Reagents: BM, MR, NS, SS, SA
Circle: 5th

Unlike the common Seance spell, the Summon Shade spell is used to call back a spirit to its mortal remains in order to speak with it. In order to do so, the mage needs to have a personal item of the person in question available, otherwise the connection can't be made. This spell is a specialty of the necro-mage Mortegro and only he knows the secret.


  • This spell in not mentioned in the game's documentation.

See also[edit]

Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispell IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop