Great Heal

From Ultima Codex
Jump to navigation Jump to search
Great Heal
U7grheal.gif
Ultima VII Part Two
Incantation: Vas Mani
Reagents: GA, GS, MR, SS
Circle: 5th
Ultima Underworld II
Name: Greater Heal
Incantation: Vas In Mani
Circle: 6th
Ultima VII
Incantation: Vas Mani
Reagents: GA, GS, MR, SS
Circle: 5th
Ultima VII (SNES)
Circle: 6th
Mana: 2
Ultima Underworld
Name: Greater Heal
Incantation: Vas In Mani
Circle: 6th
Ultima VI
Incantation: Vas Mani
Reagents: GS, MR, SS
Circle: 4th
Ultima V
Name: Vas Mani
Reagents: GS, MR, SS
Circle: 5th

Great Heal, or Greater Heal, is a much stronger healing magic.

Spell Description[edit]

If an adventurer is suffering from wounds too complex for the Heal spell, then he should upgrade to Great Heal. Thanks to the addition of mandrake root, this spell restores all health, although the mage will have to pay with more reagents and mana for it. Like Heal, it does not cure poison.

If even this spell is not enough to heal the wounds, then only Restoration can help.

History[edit]

Like the lesser healing spells, these were not available during most of the Age of Darkness, where healing was a privilege of monarchs. Only with Ultima III did that situation change. Together with the lesser healing spells, the strong healing spell Sanctu Mani became available to the adventurer for use in the wilderness. While the art of stronger healing spells got lost for a time after the defeat of Exodus, it was rediscovered by the time of Lord Blackthorn and became part of the standard set of spells for a mage.

Lore[edit]

U9-FullHeal.png
Whole health restored; full vitality given; such is the nature of Vas Mani. A miraculous spell requiring concentration and vast knowledge of anatomy, Vas Mani is reserved for experience mages.
Vas Mani fully restores patients from combat wounds. While it provides neither antidote to poison nor cure for disease, Vas Mani does heal all damage wrought by these ravagers, ensuring survival until a cure can be found.
The difficulty in preparing Vas Mani is in locating the mandrake root; otherwise the preparation is straightforward; mix the mandrake root with ginseng and spider silk.
To cast Vas Mani successfully, the caster must concentrate totally on the subject to be healed. When the concentration is full, one can actually see wounds heal. Because the healing process can take several hours, Vas Mani cannot be used during combat.
Restores one’s health fully.
Brings you back to your original vigor (full Vitality).
– from Player’s Guide (Ultima Underworld)
This spell completely heals an injured person.
This spell brings the caster back to his or her original vigor (full Vitality).
– from Player’s Guide (Ultima Underworld II)
This spell removes all wounds on its subject.

Trivia[edit]

Gallery[edit]

See Also[edit]

Ultima V Spells
1st Circle An NoxAn YlemAn ZuGrav PorIn LorMani
2nd Circle An SanctAn Xen CorpIn WisIn Xen ManiKal XenRel Hur
3rd Circle In Flam GravIn Nox GravIn PorIn Zu GravVas FlamVas Lor
4th Circle An GravDes PorIn SanctIn Sanct GravUus PorWis Quas
5th Circle An Ex PorIn Bet XenIn Ex PorIn ZuRel TymVas Mani
6th Circle An Xen ExIn AnIn Vas Por YlemQuas An WisRel Xen BetWis An Ylem
7th Circle In Nox HurIn Quas CorpIn Quas WisIn Quas XenSanct LorXen Corp
8th Circle An TymIn Flam HurIn Mani CorpIn Vas Grav CorpKal Xen CorpVas Rel Por
Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor
Ultima Underworld Spells
1st Circle Create FoodLightLocateMagic ArrowResist BlowsStealth
2nd Circle Cause FearDetect MonsterJumpLesser HealRune of WardingSlow Fall
3rd Circle ConcealLightningNight VisionSpeedStrengthen DoorWater Walk
4th Circle HealLevitatePoisonRemove TrapResist Fire
5th Circle Cure PoisonFireballMissile ProtectionName EnchantmentOpenSmite Undead
6th Circle DaylightGate TravelGreater HealParalyzeSheet LightningTelekinesis
7th Circle AllyConfusionFlyInvisibilityReveal
8th Circle ArmageddonFlame WindFreeze TimeIron FleshRoaming SightTremor
Ultima VII Spells
Linear AwakenDouseFireworksGlimmerHelpIgniteThunderWeather
1st Circle Awaken AllCreate FoodCureDetect TrapGreat DouseGreat IgniteLightLocate
2nd Circle Destroy TrapEnchantFire BlastGreat LightMass CureProtectionTelekinesisWizard Eye
3rd Circle CurseHealParalyzePeerPoisonProtect AllSleepSwarm
4th Circle ConjureLightningMarkMass CurseRecallRevealSeanceUnlock Magic
5th Circle CharmDanceDispel FieldExplosionFire FieldGreat HealInvisibilityMass Sleep
6th Circle Cause FearCloneFire RingFlame StrikeMagic StormPoison FieldSleep FieldTremor
7th Circle Create GoldDeath BoltDelayed BlastEnergy FieldEnergy MistMass CharmMass MightRestoration
8th Circle ArmageddonDeath VortexInvisibility AllMass DeathResurrectSummonSwordstrikeTime Stop
Ultima VII (SNES) Spells
1st Level Spells LocatingKal Lor
2nd Level Spells IlluminationHealing
3rd Level Spells Ring of FireUnlock Door
4th Level Spells LiftingExplosion
5th Level Spells LevitationUnlock Magic
6th Level Spells Great HealWater Walk
7th Level Spells InvisibilityTeleportation
8th Level Spells InvincibilityTremors
Ultima Underworld II Spells
1st Circle BounceCreate FoodDetect TrapLightLocateLuckMagic ArrowResist Blows
2nd Circle Cause FearDeadly SeekerJumpLesser HealFlame RuneSlow Fall
3rd Circle BleedingCure PoisonDispel RuneLightningNegate HungerNight VisionRepel UndeadSpeedValorWater Walk
4th Circle FlameproofFrostHealMissile ProtectionPoison WeaponRemove TrapStudy MonsterThick Skin
5th Circle FireballLevitateMendingName EnchantmentOpenParalysis RuneSmite UndeadTelekinesis
6th Circle CharmDaylightGate TravelGreater HealInvisibilityMap AreaParalyzeSheet Lightning
7th Circle Enchant ItemMagic SatelliteMass ConfusionPortalRevealShockwave
8th Circle ArmageddonFlame WindFlyFreeze TimeIron FleshRestorationRoaming SightSmite Foe
Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispel IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop