Enchant

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Enchant
U7enchnt.gif
Ultima VII Part Two
Name: Enchant Missiles
Words of Power: ORT YLEM
Reagents: BP, MR
Circle: 3rd
Ultima VII
Words of Power: ORT YLEM
Reagents: BP, MR
Circle: 2nd
Ultima VI
Words of Power: IN ORT YLEM
Reagents: MR, SS, SA
Circle: 7th

Normal arrows and bolts might not have enough stopping power against some foes. Also, they may miss their target. Many warriors avoid missile weapons altogether because of these weaknesses. However, casting Enchant on a stack of bolts or arrows turns them into magic bolts or magic arrows. These magical projectiles do much more damage and never miss their target, becoming a homing weapon. Combined with a Magic Bow or Triple Crossbow this spell proves to be very powerful.

The Ultima VI version of the spell behaves differently. Rather than placing an enchantment on projectiles, it allows the mage to store spells (such as Fireball or Kill) within a staff. The staff can then be used by anyone to cast the stored spell. Detect Magic can be used to check how many charges are left in a staff.

Lore[edit]

Empowers special items with magical energy.
This spell causes up to an entire bundle of arrows or bolts to become enchanted and glow blue. Enchanted missiles will always hit their target and do significantly more damage than normal.
Affecting an entire bundle if present, this spell enchants arrows and bolts so as to enhance their effectiveness.

See also[edit]


Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor
Ultima VII Spells
Linear AwakenDouseFireworksGlimmerHelpIgniteThunderWeather
1st Circle Awaken AllCreate FoodCureDetect TrapGreat DouseGreat IgniteLightLocate
2nd Circle Destroy TrapEnchantFire BlastGreat LightMass CureProtectionTelekinesisWizard Eye
3rd Circle CurseHealParalyzePeerPoisonProtect AllSleepSwarm
4th Circle ConjureLightningMarkMass CurseRecallRevealSeanceUnlock Magic
5th Circle CharmDanceDispel FieldExplosionFire FieldGreat HealInvisibilityMass Sleep
6th Circle Cause FearCloneFire RingFlame StrikeMagic StormPoison FieldSleep FieldTremor
7th Circle Create GoldDeath BoltDelayed BlastEnergy FieldEnergy MistMass CharmMass MightRestoration
8th Circle ArmageddonDeath VortexInvisibility AllMass DeathResurrectSummonSwordstrikeTime Stop
Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispell IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop