| Energy Field
Energy Field is a name used to refer to several spells which create some sort of magical barrier. The older, Sosarian version of the spell is called Create.
Energy Field (Britannian Spell)
Sometimes the caster needs to stop an enemy from advancing any further, and if no attack spells are available, Energy Field comes in handy. It will create a solid energy field that none can pass, not even the caster. Besides waiting for it to dissolve, which can take a long time, the only other way to get past it is the Dispel Field spell, which will destroy the field.
Note that Energy Field was originally an umbrella term for all the types of magical fields: Poison Field, Fire Field, Sleep Field and Lightning Field, and the same spell would be used to create any of them. Later (after Ultima IV), different spells were designed for each of the fields, and the previous Lightning Field came to be known simply as Energy Field. However, at times the four spells are still called "energy field spells".
|| There are four types of Energy Fields known to the practitioner of the mystic arts: Sleep, Poison, Fire, and Lightning. Their effects are varied, but the magic used to erect them is the same in each instance. Any person attempting to pass through an Energy Field will run the risk of either falling asleep or being poisoned in the case of the first two types; if the field is of Fire then their flesh shall burn as they pass through and they shall feel much pain and anguish; while the field composed of Lightning is impenetrable. The casting of Energy Fields is not difficult and requires only a small exertion on the part of the spellcaster, but the fields are only effective in enclosed areas such as subterranean passages and inside of rooms. The reagents necessary in the casting of these Energy Fields are Sulphurous Ash for the burst of creation, Spider Silk for the binding of forces to a single spot, and Black Pearl for the launching of the spell to a spot away from he who works the magic. It would be a grave error indeed to cast such a spell without the latter component for you would find yourself in the midst of the field!|
|| In Sanct Grav's protective energy provides a strong defense. Its shimmering blueness cannot be entered or passed through. An excellent recourse when a few moments of safety are required, In Sanct Grav is well used to block dungeon corridors fully. Mandrake root is necessary for In Sanct Grav; choose older, tougher specimens for this concoction. Add spider silk to make it impenetrable and black pearl for placement.|
Create (Sosarian Spell)
In the Age of Darkness, the spell Create was used within the confines of the dungeons to conjure a transparent, but impenetrable, wall of force. Although this barrier did not cause any damage, it effectively separated the caster from any creatures deemed undesirable to engage in combat.
These walls could often be found already placed within the many dungeons of Sosaria, meant to impede progress or seal off sensitive areas. The Destroy spell could be used to remove any such barriers, whether created by the caster or otherwise.
- In Mondain's Fortress, the spell actually works quite differently. Instead of creating force fields, it creates a small wall inside the castle. Together with the Destroy spell to dissolve wall parts, it is possible to lock in Mondain, thus making the final battle less tedious.