Spiral Missile

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Spiral Missile
Ultima VII Part Two
Words of Power: UUS VAS JUX YLEM
Reagents: BM, BS, BP, NS, SA
Circle: 9th

All enemies in range are bombarded with magic missiles, once Spiral Missile spell is cast. This makes it useful if being attacked by masses of enemies, but is less useful if these foes are of the stronger sort (like dragons). Very useful for the mage against annoyances that attack in huge packs, like gremlins or giant rats.


This spell is extremely useful against multiple enemies, for it sends a number of lethal bolts equal to the level of the caster toward random opponents.

See also[edit]

Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispell IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop