Fetch

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Fetch
Sifetch.gif
Ultima VII Part Two
Words of Power: POR YLEM
Reagents: BP, BM, MR
Circle: 8th

Fetch is a different kind of Telekinesis, specially made to actually work on items. Casting it on the desired item teleports said item in front of the caster's feet, even if obstacles like walls are between them. This of course also makes it a useful tool for stealing, but the mages of Moonshade don't care about such things in the slightest.

Lore[edit]

This is the more advanced version of the First Circle spell Telekinesis, permitting the caster to reach any object in view, regardless of location or barriers.

See also[edit]


Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispell IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop