Create Ammo

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Create Ammo
Ultima VII Part Two
Words of Power: IN JUX YLEM
Reagents: BM, GS, SA
Circle: 6th

If the party heavily uses missile weapons, then Create Ammo will be a blessing, as all ammuntion problems are a thing of the past. Casting it causes ammunition for the missile weapons most used by the party of the mage (meaning either arrows or bolts) to appear in their backpacks. If no missile weapons are used, the spell will always create arrows.

The spell can be combined with the Enchant spell to make the ammunition magical.


This spell creates missiles for either bows or crossbows, depending on which weapon the caster's party has more of. (If the party has none, or an equal number of each, the spell creates arrows.)

See also[edit]

Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispell IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop