Wizard Eye

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Wizard Eye
Ultima IX
Words of Power: POR ORT WIS
Reagents: BP, BM, MR, NS, SS, SA
Circle: 4th
Ultima VII
Words of Power: POR ORT WIS
Reagents: BP, BM, MR, NS, SS, SA
Circle: 2nd
Ultima VI
Words of Power: POR ORT WIS
Reagents: BP, BM, MR, NS, SS, SA
Circle: 7th
Using Wizard Eye
Danger can be everywhere. The Peer spell might be nice to get a get overlook of the surrounding terrian, but it doesn't warn the caster of enemies. However, if scouting is needed, Wizard Eye is best suited for the task. It creates a magical eye that will scout out the surroundings for the caster, reporting all kinds of danger. This eye is invisible to enemies and they do not know they are spied on.

After a set amount of time, the eye will dissolve into nothing, leaving no hint to the foes that they'd been spied on. In Ultima IX, the spell lasts until cast again or until mana runs out.


Allows the caster to see otherwise obscured places up to 20 paces away.
This spell enables the mage to extend his sight out over great distances, passing through any barriers that exist between himself and anything he wishes to look at.
By focusing the energy of the air into the incantation of this spell, the mage can project his vision forward to see without being seen. In my study, I once detected the Wizard Eye that Arduin had cast from a

scroll to peer over my shoulder at my papers. Though thoroughly scolded, the boy will try again when another scroll is found. It is a signal of progress in the student and a warning to the master who must continue to learn and to seek with the same vigor as his charge.

See also[edit]

Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor
Ultima VII Spells
Linear AwakenDouseFireworksGlimmerHelpIgniteThunderWeather
1st Circle Awaken AllCreate FoodCureDetect TrapGreat DouseGreat IgniteLightLocate
2nd Circle Destroy TrapEnchantFire BlastGreat LightMass CureProtectionTelekinesisWizard Eye
3rd Circle CurseHealParalyzePeerPoisonProtect AllSleepSwarm
4th Circle ConjureLightningMarkMass CurseRecallRevealSeanceUnlock Magic
5th Circle CharmDanceDispel FieldExplosionFire FieldGreat HealInvisibilityMass Sleep
6th Circle Cause FearCloneFire RingFlame StrikeMagic StormPoison FieldSleep FieldTremor
7th Circle Create GoldDeath BoltDelayed BlastEnergy FieldEnergy MistMass CharmMass MightRestoration
8th Circle ArmageddonDeath VortexInvisibility AllMass DeathResurrectSummonSwordstrikeTime Stop
Ultima IX Spells
Linear StoneGustIgniteDouse
1st Circle Create ReagentsLightning BoltLightLight Heal
2nd Circle Crystal BarrierEthereal SightInfernal ArmorCure
3rd Circle CharmTelekinesisFireballFog
4th Circle Time StopWizard EyeDayFreeze
5th Circle Summon UndeadLevitateBolt of FlameFull Heal
6th Circle MeteoriteInvisibilityRing of FireMana Breath
7th Circle DeathTeleportSummon DemonFrost Storm
8th Circle EarthquakeLightning StormInfernoSearing Rain