Negate Magic

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Negate Magic
Negate Magic
Ultima VI
Words of Power: AN ORT
Reagents: GA, MR, SA
Circle: 6th
Ultima V
Name: Create Negation
Words of Power: IN AN
Reagents: GA, MR, SA
Circle: 6th
Ultima IV
Name: Negate
Words of Power: caster's name backwards
Reagents: GA, MR, SA
Mana: 20

Even the strongest spellcaster trembles before this spell. All the pride, all the hubris is gone as soon as Negate Magic is spoken, as it stops the working of all magic in the area for a limited amount of time. Magical creatures like liches and gazers are practically crippled, while enemy spellcasters can only do the wise thing, run.

Sometimes, the spell is simply called Negate.


When faced with a greater or more telling magic than one's own, the practitioner of the mystic arts may decide it best for all involved to suspend everyone's use of thaumaturgy for a short time. At this time one should invoke the powers of the Negate spell by mixing Garlic with its warding characteristics together with the exotic Mandrake ripe with mystic potency. To this blend add but an equal amount of Sulphurous Ash to provide the spark of fusion and speak your own name backwards. All magic shall instantly cease save the enchantment of Negation itself, which is manifested by the vision of a glowing “N” hovering before your eyes. The Negate spell will last only a brief time, which should be used for either the annihilation of your enemies or for the judicious removal of your presence from the troubled spot.
In An creates an air of magical negation. Spells fizzle when In An is in effect and neither side in combat can use magic for several rounds. First, mandrake root must be gathered; the root must be rubbed with garlic and wrapped in a damp, black cloth for several hours. At midnight, it must be pulverized and mixed with sulphurous ash. The mixture must be dried on parchment and the parchment then folded into a tricorn. In casting the spell, a hole must be cut in the tricorn and the mixture dispensed from this in a wide arc.
Temporarily prevents the casting of spells and magic.


  • The Crown of Lord British creates the same effect as this spell, but with no time limit.
  • The Storm Cloak also negates magic.
  • There are certain areas in Ultima VII where a negate-like effect is active.

See also[edit]

Ultima IV Spells
AwakenBlinkCureDispelEnergy FieldFireballGate TravelHealIceballJinxKillLightMagic MissileNegateOpenProtectionQuicknessResurrectSleepTremorUndeadViewWind ChangeXitYZ
Ultima V Spells
1st Circle An NoxAn YlemAn ZuGrav PorIn LorMani
2nd Circle An SanctAn Xen CorpIn WisIn Xen ManiKal XenRel Hur
3rd Circle In Flam GravIn Nox GravIn PorIn Zu GravVas FlamVas Lor
4th Circle An GravDes PorIn SanctIn Sanct GravUus PorWis Quas
5th Circle An Ex PorIn Bet XenIn Ex PorIn ZuRel TymVas Mani
6th Circle An Xen ExIn AnIn Vas Por YlemQuas An WisRel Xen BetWis An Ylem
7th Circle In Nox HurIn Quas CorpIn Quas WisIn Quas XenSanct LorXen Corp
8th Circle An TymIn Flam HurIn Mani CorpIn Vas Grav CorpKal Xen CorpVas Rel Por
Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor