Death Wind

From Ultima Codex
Jump to: navigation, search
Death Wind
Ultima VI
Words of Power: CORP HUR
Reagents: BM, MR, NS, SA
Circle: 8th

This is one of the most potent attack spells available. Casting Death Wind sends forth a cone-shaped wave of wind from the mage that holds the essence of death itself. All the foes who are caught in it are doomed to die with only the strongest making it through, and by then they are mostly no longer in any condition to fight.

However, as with the Flame Wind caution is needed, since the spell won't discriminate between friend or foe, everything in its way just dies.


Sends a gale of lethal wind in the direction of foes.

See also[edit]

Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor