Energy Wind

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Energy Wind
Ultima VI
Words of Power: GRAV HUR
Reagents: BM, MR, NS, SA
Circle: 7th

Casting Energy Wind will project a cone-shaped gale of energy-loaded wind from the mage, harming everything in its path. Note that like Flame Wind or Poison Mist, this spell does not discriminate between friend or foe, thus the mage has to make sure that no members of the party are in the way, when casting this spell.


Sends a gale of wind in the direction of foes.

See also[edit]

Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor