Flame Wind

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This article is about a spell sometimes called “Bolt of Flame”. For Flame Bolt, see Flame Bolt.


Flame Wind
Flamewind.jpg
Ultima IX
Name: Bolt of Flame
Incantation: Vas Flam Por
Reagents: BP, MR, SS, SA
Circle: 5th
Ultima Underworld II
Incantation: Flam Hur
Circle: 8th
Ultima Underworld
Incantation: Flam Hur
Circle: 8th
Ultima VI
Incantation: Flam Hur
Reagents: BM, MR, SA
Circle: 6th
Ultima V
Name: In Flam Hur
Reagents: BM, MR, SA
Circle: 8th

Flame Wind is a devastating attack spell that can affect multiple targets.

Spell Description[edit]

Casting Flame Wind blasts a flame from the mage in a chosen direction against a host of enemies, severely burning if not outright killing them. However, the spell has to be used with caution, since it does not discriminate between friend and foe. In Ultima IX, the Flame Wind spell has returned as the Bolt of Flame spell. While the spell is still very potent, the caster cannot move while casting it.

Lore[edit]

In Flam Hur causes the wind itself to catch fire and devastate all in its path. Those who intone this spell can direct the flaming wind in a deadly spreading wedge. All creatures in the path of this wedge are severely burned; few ever survive. Careless misdirection of In Flam Hur over one's own companions may result in their deaths as well. Sulphurous ash, blood moss and mandrake root combine best for this spell in an iron cauldron over great heat.
Sends a gale of flaming wind in the direction of your foes.
Casts multiple flaming missiles into the area.
– from Player’s Guide (Ultima Underworld)
This spell unleashes a storm of fireballs in front of the caster.
– from Player’s Guide (Ultima Underworld II)
U9-BoltOfFlame.png
This spell projects a bolt of fire from the hand of the mage and can be sustained until mana is depleted or the caster dispels it. Without control of ether to cast the Bolt of Flame, my life has been more settled. For, both Arduin and Grimwar continue to make mistakes in casting that would burn all of the verdant trees in the valley. For Arduin, it is cause for further study. For Grimwar, it is cause for further experimentation.
– from Spellbook (Ultima IX)

Gallery[edit]

See Also[edit]

Ultima V Spells
1st Circle An NoxAn YlemAn ZuGrav PorIn LorMani
2nd Circle An SanctAn Xen CorpIn WisIn Xen ManiKal XenRel Hur
3rd Circle In Flam GravIn Nox GravIn PorIn Zu GravVas FlamVas Lor
4th Circle An GravDes PorIn SanctIn Sanct GravUus PorWis Quas
5th Circle An Ex PorIn Bet XenIn Ex PorIn ZuRel TymVas Mani
6th Circle An Xen ExIn AnIn Vas Por YlemQuas An WisRel Xen BetWis An Ylem
7th Circle In Nox HurIn Quas CorpIn Quas WisIn Quas XenSanct LorXen Corp
8th Circle An TymIn Flam HurIn Mani CorpIn Vas Grav CorpKal Xen CorpVas Rel Por
Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor
Ultima Underworld Spells
1st Circle Create FoodLightLocateMagic ArrowResist BlowsStealth
2nd Circle Cause FearDetect MonsterJumpLesser HealRune of WardingSlow Fall
3rd Circle ConcealLightningNight VisionSpeedStrengthen DoorWater Walk
4th Circle HealLevitatePoisonRemove TrapResist Fire
5th Circle Cure PoisonFireballMissile ProtectionName EnchantmentOpenSmite Undead
6th Circle DaylightGate TravelGreater HealParalyzeSheet LightningTelekinesis
7th Circle AllyConfusionFlyInvisibilityReveal
8th Circle ArmageddonFlame WindFreeze TimeIron FleshRoaming SightTremor
Ultima Underworld II Spells
1st Circle BounceCreate FoodDetect TrapLightLocateLuckMagic ArrowResist Blows
2nd Circle Cause FearDeadly SeekerJumpLesser HealFlame RuneSlow Fall
3rd Circle BleedingCure PoisonDispel RuneLightningNegate HungerNight VisionRepel UndeadSpeedValorWater Walk
4th Circle FlameproofFrostHealMissile ProtectionPoison WeaponRemove TrapStudy MonsterThick Skin
5th Circle FireballLevitateMendingName EnchantmentOpenParalysis RuneSmite UndeadTelekinesis
6th Circle CharmDaylightGate TravelGreater HealInvisibilityMap AreaParalyzeSheet Lightning
7th Circle Enchant ItemMagic SatelliteMass ConfusionPortalRevealShockwave
8th Circle ArmageddonFlame WindFlyFreeze TimeIron FleshRestorationRoaming SightSmite Foe
Ultima IX Spells
Linear StoneGustIgniteDouse
1st Circle Create ReagentsLightning BoltLightLight Heal
2nd Circle Crystal BarrierEthereal SightInfernal ArmorCure
3rd Circle CharmTelekinesisFireballFog
4th Circle Time StopWizard EyeDayFreeze
5th Circle Summon UndeadLevitateBolt of FlameFull Heal
6th Circle MeteoriteInvisibilityRing of FireMana Breath
7th Circle DeathTeleportSummon DemonFrost Storm
8th Circle EarthquakeLightning StormInfernoSearing Rain