Flame Wind

From Ultima Codex
Jump to: navigation, search
Flame Wind
Ultima IX
Name: Bolt of Flame
Words of Power: VAS FLAM POR
Reagents: BP, MR, SS, SA
Circle: 5th
Ultima VI
Words of Power: FLAM HUR
Reagents: BM, MR, SA
Circle: 6th
Ultima V
Name: Create a Flame Wind
Words of Power: IN FLAM HUR
Reagents: BM, MR, SA
Circle: 8th

Casting Flame Wind will turn the hands of the mage into literal flamethrower, shooting a wave of fire against the foes, severely burning if not outright killing them. However, the spell has to be used with caution, since it doesn't discriminate between friend and foe.

In Ultima IX, the Flame Wind spell has returned as the Bolt of Flame spell. While the spell is still very potent, the caster cannot move while casting it.


In Flam Hur causes the wind itself to catch fire and devastate all in its path. Those who intone this spell can direct the flaming wind in a deadly spreading wedge. All creatures in the path of this wedge are severely burned; few ever survive. Careless misdirection of In Flam Hur over one's own companions may result in their deaths as well. Sulphurous ash, blood moss and mandrake root combine best for this spell in an iron cauldron over great heat.
Sends a gale of flaming wind in the direction of your foes.
This spell projects a bolt of fire from the hand of the mage and can be sustained until mana is depleted or the caster dispels it. Without control of ether to cast the Bolt of Flame, my life has been more settled. For, both Arduin and Grimwar continue to make mistakes in casting that would burn all of the verdant trees in the valley. For Arduin, it is cause for further study. For Grimwar, it is cause for further experimentation.

See also[edit]

Shooting a Flamewind

Ultima V Spells
1st Circle An NoxAn YlemAn ZuGrav PorIn LorMani
2nd Circle An SanctAn Xen CorpIn WisIn Xen ManiKal XenRel Hur
3rd Circle In Flam GravIn Nox GravIn PorIn Zu GravVas FlamVas Lor
4th Circle An GravDes PorIn SanctIn Sanct GravUus PorWis Quas
5th Circle An Ex PorIn Bet XenIn Ex PorIn ZuRel TymVas Mani
6th Circle An Xen ExIn AnIn Vas Por YlemQuas An WisRel Xen BetWis An Ylem
7th Circle In Nox HurIn Quas CorpIn Quas WisIn Quas XenSanct LorXen Corp
8th Circle An TymIn Flam HurIn Mani CorpIn Vas Grav CorpKal Xen CorpVas Rel Por
Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor
Ultima IX Spells
Linear StoneGustIgniteDouse
1st Circle Create ReagentsLightning BoltLightLight Heal
2nd Circle Crystal BarrierEthereal SightInfernal ArmorCure
3rd Circle CharmTelekinesisFireballFog
4th Circle Time StopWizard EyeDayFreeze
5th Circle Summon UndeadLevitateBolt of FlameFull Heal
6th Circle MeteoriteInvisibilityRing of FireMana Breath
7th Circle DeathTeleportSummon DemonFrost Storm
8th Circle EarthquakeLightning StormInfernoSearing Rain