Gate Travel

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Gate Travel
GateTravel.gif
Ultima VI
Words of Power: VAS REL POR
Reagents: BP, MR, SA
Circle: 7th
Ultima V
Words of Power: VAS REL POR
Reagents: BP, MR, SA
Circle: 8th
Ultima IV
Words of Power: the moons' names
Reagents: BP, MR, SA
Mana: 40
The Forge of Virtue
Words of Power: unknown
Reagents: unknown
Circle: unknown

This article is about a traditional Britannian spell. For the runic spell, see Gate Travel (Underworld).


Not everyone has an Orb of the Moons at their disposal. In order to make use of the moongates from anywhere without a loss of time, this useful spell was created. Upon casting Gate Travel, a blue moongate will open, transporting the spellcaster and the party to any of the eight moongates on the surface of Britannia.

It was once rumored that revealing the components of the spell would render it useless, though this was only a rumor.

Travel Destinations[edit]

Using the spell, the following numbers lead to the following gates:

Image001.gif (1) New Moon: Moonglow
Image002.gif (2) Crescent Waxing Moon: Britain
Image003.gif (3) First Quarter: Jhelom
Image004.gif (4) Gibbous Waxing Moon: Yew
Image005.gif (5) Full Moon: Minoc
Image006.gif (6) Gibbous Waning Moon: Trinsic
Image007.gif (7) Last Quarter: Skara Brae
Image008.gif (8) Crescent Waning Moon: New Magincia

Lore[edit]

Using the Gate Travel spell (Ultima IV)
In the repertoire of teleportation enchantments, Gate Travel is by far the most powerful. This is because it not only utilizes the reagents and chants of most magics, but also the power of the gates of the moons that control the very oceans and tides. The moongates are located throughout Britannia, and appear only at certain phases of the twin moons Trammel and Felucca. To cast the spell of Gate Travel, one must speak the name of the moons as the reagents are stirred. As the enchantment takes effect, the spellcaster and any companions will be instantly carried to the location of the desired moongate. It has been a long-standing tradition among the practitioners of the mystic arts to zealously guard the secret of the components of the Gate Travel spell. It is said that revealing these reagents will seal the use of the gates to the one who divulged the key. Of course, none have dared to speak of them for fear of losing one of the most powerful and exhausting spells in the lore of enchantment. This writer is no exception to this belief.
A moongate traveler cannot rely on magic alone. The knowledge of the influence of the moon's phases is also required. Take a black pearl and shine it well. Bury the pearl in a clean piece of mandrake root. Sprinkle the whole with sulphurous ash and expose the conglomeration to the moons during one night. In the morning it will be a fine silver powder. To travel, cast the powder in the direction of the gate to be reached while speaking the name of that gate's town followed by Vas Rel Por. Immediately drop to the ground and meditate on the proper phases of the moon for that gate. Instantly, the party will be there.
Telports the caster's party to a moonstone location determined by the moonphase.

Ultima Saga[edit]


This article or section is about the Ultima Saga series of novels. The information within may not apply to Ultima V or other Ultima games.


In the beginning of Lynn Abbey's Ultima Saga, DuPre and the mage Meraise arrive near Hawksnest by way of moongate, and it was noted that only a magician of the highest rank could compel a gate to open against its moon phase. Later, Balthan's endless mystical stairs ended in a moongate created by a scroll.[1]

Quote[edit]

Jordan added his own oaths and exclamations, but Althea knew the light for what it was.
"A moon gate."
The heir of Hawksnest was skeptical. "A moon gate that works in the daylight and opens down?"
"Balthan said he was carrying scrolls and that the Avatar showed him how to use them together. He was Felespar's amanuensis--he told me once that the spell he illuminated most often was one that opened a moon gate at any time and from any place."
"Probably costs a small fortune in gold. Who'd use it?" Jordan wondered.
Drum knew. "Peers of Virtue Quests--who else? The question is: Are we going to use this one? Looks like Balthan smeared the ink, if you ask me."

Trivia[edit]

  • A spell of the same name, but with different effects, appeared in both of the Underworlds. This spell still worked in Ultima Underworld II despite the destruction of the moongates in Ultima VII.

See also[edit]

References[edit]

  1. Abbey, Lynn. The Forge of Virtue. Questar Fantasy: 1991. Pages 18, 252-253.
Ultima IV Spells
AwakenBlinkCureDispelEnergy FieldFireballGate TravelHealIceballJinxKillLightMagic MissileNegateOpenProtectionQuicknessResurrectSleepTremorUndeadViewWind ChangeXitYZ
Ultima V Spells
1st Circle An NoxAn YlemAn ZuGrav PorIn LorMani
2nd Circle An SanctAn Xen CorpIn WisIn Xen ManiKal XenRel Hur
3rd Circle In Flam GravIn Nox GravIn PorIn Zu GravVas FlamVas Lor
4th Circle An GravDes PorIn SanctIn Sanct GravUus PorWis Quas
5th Circle An Ex PorIn Bet XenIn Ex PorIn ZuRel TymVas Mani
6th Circle An Xen ExIn AnIn Vas Por YlemQuas An WisRel Xen BetWis An Ylem
7th Circle In Nox HurIn Quas CorpIn Quas WisIn Quas XenSanct LorXen Corp
8th Circle An TymIn Flam HurIn Mani CorpIn Vas Grav CorpKal Xen CorpVas Rel Por
Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor
Spells of the Ultima Saga
Linear dust-be-gonehandfirehearthfiremother's-voicerust-proofsoothing handsstir-the-pot
1st Circle An NoxAn ZuIn LorMani
2nd Circle Rel Hur
3rd Circle Kal Wis Por ManiVas FlamVas Lor
4th Circle Des PorIn Sanct
5th Circle Rel TymVas Tym Sanct Grav
6th Circle An Xen ExDes Por VasIn Vas Sanct
7th Circle Sanct LorXen Corp
8th Circle An TymIn Mani CorpVas CorpVas Rel Por
Spellweaving Arcane StairwayTime Wall
Dark Magic EnthrallScryNightmareSummon GazerCreate MiasmaCall Shadowlord