Potion Effects by Color
Potions in Ultima V, VI, VII and VII Part Two
|Red||Cures all poisons.|
|Orange|| Ultima V: the user falls asleep!!! |
Ultima VI-VII-VII.2: it awakens an ally who was magically put to sleep.
|White|| Ultima V-VI: casts X-Ray. |
Ultima VII-VII.2: casts light.
|Green|| Ultima V: it poisons the user!!! |
Ultima VI-VII-VII.2: it poisons an opponent.
|Blue|| Ultima V: it awakens an ally who was magically put to sleep. |
Ultima VI-VII-VII.2: makes the target fall asleep.
|Purple|| Ultima V: turns the user into a rat! |
Ultima VI-VII-VII.2: creates a temporary protection halo.
|Black||Turns the user invisible.|
|Red-yellow, shimmering||--||--||--||Partial mana-boost. Only in Ultima VII Part Two.|
|Black-blue||--||--||--||Warmth. Only in Ultima VII Part Two.|
|Blue-white||--||--||--||Curse. Only in Ultima VII Part Two.|
Potions in Ultima VII (SNES)
Potions have the following effects in the SNES Port of Ultima VII:
|Yellow||Gives you a mana Boost.|
|Blue||Turns you invisible.|
|Light Blue||Invincibility and invisibility.|
Potions in Ultima Underworld II
Potions have the following effects in Ultima Underworld II:
|Yellow||Healing of various sorts: Lesser Heal, Heal, Greater Heal or Restoration.|
|Red||Cure Poison or Restoration.|
|Green||Poison or Hallucination.|
|Colorless||Either increases mana or is Basilisk Oil.|
|Black||Turns you invisible.|
|Purple||Protection of various sorts: Resist Blows, Thick Skin, Iron Flesh, Flameproof, or Missile Protection.|
|Brown||Speed or Freeze Time.|
Potions in Ultima VIII
Potions have the following effects in Ultima VIII:
|Yellow||Its lesser healing will restore 10-12 hit points.|
|Red||This will fully restore your health. If healthy, causes damage.|
|Green||You only will lose 10-12 hit points once though its poison.|
|Blue||This will make yourself fall asleep, but will not restore your health or mana.|
|Orange||Increases your mana for 10-12 points.|
|Black||Turns you invisible for 60-90 seconds.|
|Purple||Temporary invulnerability for 60-90 seconds.|
Potions in Ultima IX
||Cure Poison.|| |
||Water Breathing.|| |
||Mana Recovery.|| |
||Infernal Armour.|| |
For information where to buy which potion, see Potions in Ultima IX.
|“|| A potion works its magic on its imbiber instantly and potently. Potions can normally be easily identified by their distinctive colors. Unfortunately, the art of potion manufacture is a new one and appears to be subject to some degree of uncertainty. Sir Adam the Torch, a renowned East Britanny alchemist, estimates that one out of every fifteen potions of a given color is in reality a useless, possibly poisonous, nostrum. Perhaps even more distressingly, he maintains that still another of that same fifteen is likely to generate the effects of an entirely different-colored potion altogether.|
|“|| An historical point of interest from the last several hundred years. Circa 0207 there was a rather infamous case of a resourceful peeping-tom. One may ask what this has to do with potions, but the publicity generated from this trail about the use and misuse of magical potions of X-ray vision encouraged all honorable mages and alchemists to cease making the amazing potions. And, as these potions fell into disuse, the affectation of calling them white potions also slowly ceased, and a lesser known concoction (which, ironically, is appreciably more white than the original X-ray potion I was able to view (see Alagners Index of Treasures, entry 15, for more information), that of common illumination, became its replacement.|
|“|| It is the author's expectation that thou art reading this to familiarize thyself with the effects of various potions based on their color. The first part of this work will discuss such aspects, with the remaining pages covering the materials and steps required to make such alchemal creations.|
Black potion: Drinking this will render the individual invisible for several minutes.
Blue potion: This mixture will put the imbiber into a deep sleep.
Orange potion: This potion will awaken an individual who was magically put to sleep.
Purple potion: This concoction will provide magical protection for several minutes of hard fighting.
White potion: This potion will provide a small bit of illumination, much like a candle, for a few minutes.
Yellow potion: This powerful mixture will give healing aid to the imbiber's wounds.
WARNING: Green potion: This potion is a dangerous toxin, and will poison the imbiber, possibly killing the individual.
Red potion: This fabulous drink will cure most poisons, including those acquired from the slugs in the swamps and that gained from drinking a GREEN potion.
This next section details how one can best recreate these uncanny concoctions...
|“|| Not long after the cities were established, several members of the population set out to collect and transform herbs and plants into elixirs of magic. Some of these potions make one invisible, some induce sleep and some do nothing but fizzle. Regardless, potions are excellent tools for those without the ability to enchant, providing one can afford them.|
|“|| From my experiments I have found that potions act in the following manner:|
Yellow: Heals, but only in small measures.
Red: Also heals, but beware! Its strength will do damage to those not in need of its power.
Orange: restores Mana in times of need.
Green: Its taste is quite revolting!
Blue: Provides restful slumber.
Purple: Provides protection in combat. Very useful against undead.
Black: Causes drinker to be invisible.
- from Potions, (Ultima VIII)
|“|| Magic can be turned to liquid form, as can wool dye and grooming powders. Several greedy mages have been sanctioned for their dyed mixtures. Though all of the chicanery cannot be averted, standards have improved. You may find potions of reputable quality on your travel or in the apothciaries throughout Britannia. Drink with caution and in moderation.|
In your travels throughout Britannia, you may discover alchemy sets with which you can render potions. Combine the requisite reagents with a flask of water, and add a gem of appropriate nature. The name and measurement of the needed reagents and gem can only be acquired with experience, inquiry, and travel.
- Despite the note of uncertainty in Paths of Destiny, potions do not tend to deviate from the expected abilities by color in Ultima V. Perhaps this says more about the capabilities of Sir Adam, who seems to cause much destruction with his experimentation, than about other potion manufacturers at the time.
- According to The Apothecary's Desk Reference, white potions previously allowed for X-Ray vision, but were outlawed after an infamous peeping-tom case.
- Dr. Cat. Ultima VI Clue Book: The Book of Prophecy (Ultima VI). Origin Systems, Inc.: 1990. Page 53.
- Hobbs, Sherri G.. Ultima VII Part Two Clue Book (Ultima VII Part Two). Origin Systems, Inc.: 1993. Pages 53-60.
- Mead, Melissa. Pentology: Ultima VIII Clue Book (Ultima VIII). Origin Systems: 1994. Page 26.
- McCubbin, Chris et al. "Potions". Ultima IX Strategy Guide (Ultima IX). Prima Publishing: 1999. Page 75.
- Fetoau. The Apothecary's Desk Reference (Ultima VII - in-game).