Light

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This article is about a spell. For other uses, see Light (disambiguation).


Light
U7light.gif
Ultima IX
Incantation: In Lor
Reagents: SA
Circle: 1st
Ultima VII Part Two
Incantation: In Lor
Reagents: SA
Circle: 1st
Ultima Underworld II
Alttext:Uw2.spellicon.light.gif

Alttext:In UW2.pngAlttext:Lor UW2.png

Incantation: In Lor
Circle: 1st
Mana: 3
Documented: yes
Ultima VII (SNES)
Name: Illumination
Circle: 2nd
Mana: 2
Ultima VII
Incantation: In Lor
Reagents: SA
Circle: 1st
Ultima Underworld
Alttext:Uw1.spellicon.light.gif
Alttext:Uw1psx.spellicon.light.png

Alttext:Uw1.runestone.In.pngAlttext:Uw1.runestone.Lor.png

Incantation: In Lor
Circle: 1st
Mana: 3
Documented: yes
Ultima VI
Incantation: In Lor
Reagents: SA
Circle: 1st
Ultima V
Name: In Lor
Reagents: SA
Circle: 1st
Ultima IV
Reagents: SA
Mana: 5
The Forge of Virtue
Incantation: In Lor
Reagents: SA
Circle: 1st
The Temper of Wisdom
Incantation: In Lor
Reagents: SA
Circle: 1st

Light provides illumination similar to torches or certain potions.

Spell Description[edit]

Darkness can often severely imperil an adventurer. If it is night, or the party is deep inside a dungeon, they will be essentially blind and unable to perceive any dangers nearby.

Light lasts longer than the Glimmer spell but less than the Great Light spell. White potions fulfill the same purpose as the spell, but less effectively, acting more like the Glimmer spell.

History[edit]

Magical light spells were already available at the earliest Age of Darkness and were further developed into said age with the spells Lorum and Luminae and stronger light spells. After the founding of Britannia, it took until Ultima V in the Age of Enlightenment before light spells of varying intensity were again developed. By Ultima IX, this spell would create a small, orange-glowing sphere hovering above the caster and shedding light into the surroundings. The sphere would continue to leech on the mage's mana until either it was all used up, or the sphere was dismissed with another casting of the spell or other inhibitions on the magic.

Daylight is a stronger version of this spell, illuminating a greater area.

Lore[edit]

Light.jpg
“ The enchantment of Light is a trivial one, often the very first spell acquired by the budding sorcerer. It requires but a pinch of Sulphurous Ash, which is applied to the end of a staff and gently blown upon until it begins to glow with a soft yellow light. The spellcaster must concentrate briefly on the image of a candle and expend a slight amount of energy to start the magical glow. From then on it will burn softly until the reagent is consumed, lighting the underground passages where the thaumaturge treads. There are two principal advantages to the use of Light spells in place of ordinary torches. They are unaffected by all but magical winds or breezes; and they do not smoke and cause one’s eyes to smart. Many a warrior has suffered grievously because his eyes were shut by the sting of a wealth of tears.


“ This simple spell creates a pool of light. Although a short duration, In Lor creates a brighter light than the best of torches. Note, however, that In Lor cannot be used in place of real flame to enhance the mixing of reagents for spells, for its properties are quite different.
In Lor’s sole ingredient is sulphurous ash powder. Place the powder upon the object intended as the light source; rub it rhythmically while chanting “In Lor.” Almost instantly, the object will blaze with white light.


“ Illuminates a darkened area.


Alttext:Uu1pg.cover.jpg

“ Illuminates a darkened area.


“ This spell is a more potent version of the Linear spell Glimmer. It creates a source of light that will illuminate a darkened area. This light source can travel with the party and lasts for a significant amount of time.


Black and white cover of the "Ultima Underworld II Player's Guide", depicting an adventurer holding what appears to be a magic staff as monster at the edge of the view close in on him.

“ This spell provides illumination.


“ This spell brings into being a mobile source of light that lasts for half an hour.


U9-Light.png
“ Should Grimwar ever find the means to cast Light, many a sleepy night of mine would henceforth be disturbed. The Light spell summons an orb of light that follows a mage’s movements. Its range is limited, yet it can be of great use in darkened catacombs. Some toothy nuisances prefer the dark and may choose to avoid the caster until the spell is dispelled or mana has run dry.
– from Spellbook (Ultima IX)


Trivia[edit]

  • Despite the promise in The Book of Mystic Wisdom that “magic winds” will not affect the Light spell, so-called “strange winds” will extinguish the spell as easily as the do torches.
  • In Lynn Abbey's Ultima Saga, In Lor can be used to create magical glyphs which float in the air near the mage. The casting of these glyphs requires additional gestures on the part of the magician, and seems to shorten the duration of the Light spell. Annon and Balthan use these glyphs to try to counter Jordan's magical blindness.[1]
  • Light spells in Ultima VII and Ultima VII Part Two differ from all other light sources in the games by using the palette 6, which results in much nicer colors without a red tint. This mechanic for some reason was broken in Exult right from the start, where the spells instead used the palettes 11 and 12 like all other light sources. This was finally fixed in 2020.

Gallery[edit]

See Also[edit]

References[edit]

  1. ↑ Abbey, Lynn. The Temper of Wisdom. Questar Fantasy: 1992. Pages 1–4,39–41,43,45.
Ultima IV Spells
Awaken ☥ Blink ☥ Cure ☥ Dispel ☥ Energy Field ☥ Fireball ☥ Gate Travel ☥ Heal ☥ Iceball ☥ Jinx ☥ Kill ☥ Light ☥ Magic Missile ☥ Negate ☥ Open ☥ Protection ☥ Quickness ☥ Resurrect ☥ Sleep ☥ Tremor ☥ Undead ☥ View ☥ Wind Change ☥ Xit ☥ Y ☥ Z
Ultima V Spells
1st Circle An Nox ☥ An Ylem ☥ An Zu ☥ Grav Por ☥ In Lor ☥ Mani
2nd Circle An Sanct ☥ An Xen Corp ☥ In Wis ☥ In Xen Mani ☥ Kal Xen ☥ Rel Hur
3rd Circle In Flam Grav ☥ In Nox Grav ☥ In Por ☥ In Zu Grav ☥ Vas Flam ☥ Vas Lor
4th Circle An Grav ☥ Des Por ☥ In Sanct ☥ In Sanct Grav ☥ Uus Por ☥ Wis Quas
5th Circle An Ex Por ☥ In Bet Xen ☥ In Ex Por ☥ In Zu ☥ Rel Tym ☥ Vas Mani
6th Circle An Xen Ex ☥ In An ☥ In Vas Por Ylem ☥ Quas An Wis ☥ Rel Xen Bet ☥ Wis An Ylem
7th Circle In Nox Hur ☥ In Quas Corp ☥ In Quas Wis ☥ In Quas Xen ☥ Sanct Lor ☥ Xen Corp
8th Circle An Tym ☥ In Flam Hur ☥ In Mani Corp ☥ In Vas Grav Corp ☥ Kal Xen Corp ☥ Vas Rel Por
Ultima VI Spells
1st Circle Create Food ☥ Detect Magic ☥ Detect Trap ☥ Dispel Magic ☥ Douse ☥ Harm ☥ Heal ☥ Help ☥ Ignite ☥ Light
2nd Circle Infravision ☥ Magic Arrow ☥ Poison ☥ Reappear ☥ Sleep ☥ Telekinesis ☥ Trap ☥ Unlock Magic ☥ Untrap ☥ Vanish
3rd Circle Curse ☥ Dispel Field ☥ Fireball ☥ Great Light ☥ Magic Lock ☥ Mass Awaken ☥ Mass Sleep ☥ Peer ☥ Protection ☥ Repel Undead
4th Circle Animate ☥ Conjure ☥ Disable ☥ Fire Field ☥ Great Heal ☥ Locate ☥ Mass Dispel ☥ Poison Field ☥ Sleep Field ☥ Wind Change
5th Circle Energy Field ☥ Explosion ☥ Insect Swarm ☥ Invisibility ☥ Lightning ☥ Paralyze ☥ Pickpocket ☥ Reveal ☥ Seance ☥ X-Ray
6th Circle Charm ☥ Clone ☥ Confuse ☥ Flame Wind ☥ Hail Storm ☥ Mass Protect ☥ Negate Magic ☥ Poison Wind ☥ Replicate ☥ Web
7th Circle Chain Bolt ☥ Enchant ☥ Energy Wind ☥ Fear ☥ Gate Travel ☥ Kill ☥ Mass Curse ☥ Mass Invisibility ☥ Wing Strike ☥ Wizard Eye
8th Circle Armageddon ☥ Death Wind ☥ Eclipse ☥ Mass Charm ☥ Mass Kill ☥ Resurrect ☥ Slime ☥ Summon ☥ Time Stop ☥ Tremor
Ultima Underworld Spells
1st Circle Create Food ☥ Leap ☥ Light ☥ Magic Arrow ☥ Resist Blows ☥ Stealth
2nd Circle Curse ☥ Cause Fear ☥ Detect Monster ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall
3rd Circle Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Thick Skin
4th Circle Resist Fire ☥ Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Water Walk
5th Circle Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead
6th Circle Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis
7th Circle Ally ☥ Fly ☥ Invisibility ☥ Confusion ☥ Reveal ☥ Summon Monster
8th Circle Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor
Ultima VII Spells
Linear Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather
1st Circle Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate
2nd Circle Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye
3rd Circle Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm
4th Circle Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic
5th Circle Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep
6th Circle Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor
7th Circle Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration
8th Circle Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop
Ultima VII (SNES) Spells
1st Level Spells Locating ☥ Kal Lor
2nd Level Spells Illumination ☥ Healing
3rd Level Spells Ring of Fire ☥ Unlock Door
4th Level Spells Lifting ☥ Explosion
5th Level Spells Levitation ☥ Unlock Magic
6th Level Spells Great Heal ☥ Water Walk
7th Level Spells Invisibility ☥ Teleportation
8th Level Spells Invincibility ☥ Tremors
Ultima Underworld II Spells
1st Circle Bouncing ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows
2nd Circle Cause Fear ☥ Deadly Seeker ☥ Dispel Hunger ☥ Leap ☥ Lesser Heal ☥ Rune of Flame ☥ Slow Fall ☥ Valor
3rd Circle Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Electrical Bolt ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Water Walk
4th Circle Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin
5th Circle Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Rune of Stasis ☥ Smite Undead ☥ Telekinesis
6th Circle Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning
7th Circle Enchantment ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave ☥ Summon Daemon ☥ Tremor
8th Circle Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe
Ultima VII Part Two Spells
1st Circle Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate ☥ Telekinesis
2nd Circle Awaken ☥ Destroy Trap ☥ False Coin ☥ Cold Blast ☥ Great Light ☥ Heal ☥ Mass Cure ☥ Protection
3rd Circle Chill ☥ Columna's Intuition ☥ Curse ☥ Enchant Missiles ☥ Paralyze ☥ Protect All ☥ Sleep ☥ Translation
4th Circle Blink ☥ Create Soul Prism ☥ Deter ☥ Flash ☥ Mass Curse ☥ Reveal ☥ Transcribe ☥ Unlock Magic
5th Circle Conjure ☥ Dispel Field ☥ Explosion ☥ Great Heal ☥ Invisibility ☥ Mass Sleep ☥ Summon Shade ☥ Surprise
6th Circle Betray ☥ Cause Fear ☥ Cold Strike ☥ Create Ammo ☥ Create Automaton ☥ Dispel Illusion ☥ Fire Field ☥ Fire Ring
7th Circle Energy Field ☥ Energy Mist ☥ Lightning ☥ Mass Awaken ☥ Mass Might ☥ Poison Mist ☥ Restoration ☥ Vibrate
8th Circle Create Ice ☥ Delayed Blast ☥ Fetch ☥ Firesnake ☥ Invoke Snow Serpent ☥ Mind Blast ☥ Serpent Bond ☥ Swordstrike
9th Circle Death Vortex ☥ Imbalance ☥ Invisibility All ☥ Mass Death ☥ Spiral Missile ☥ Stop Storm ☥ Summon ☥ Time Stop
Ultima IX Spells
Linear Stone ☥ Gust ☥ Ignite ☥ Douse
1st Circle Create Reagents ☥ Lightning Bolt ☥ Light ☥ Light Heal
2nd Circle Crystal Barrier ☥ Ethereal Sight ☥ Infernal Armor ☥ Cure
3rd Circle Charm ☥ Telekinesis ☥ Fireball ☥ Fog
4th Circle Time Stop ☥ Wizard Eye ☥ Day ☥ Freeze
5th Circle Summon Undead ☥ Levitate ☥ Bolt of Flame ☥ Full Heal
6th Circle Meteorite ☥ Invisibility ☥ Ring of Fire ☥ Mana Breath
7th Circle Death ☥ Teleport ☥ Summon Demon ☥ Frost Storm
8th Circle Earthquake ☥ Lightning Storm ☥ Inferno ☥ Searing Rain
Spells of the Ultima Saga
Linear dust-be-gone ☥ handfire ☥ hearthfire ☥ mother's-voice ☥ rust-proof ☥ soothing hands ☥ stir-the-pot
1st Circle An Nox ☥ An Zu ☥ In Lor ☥ Mani
2nd Circle Rel Hur
3rd Circle Kal Wis Por Mani ☥ Vas Flam ☥ Vas Lor
4th Circle Des Por ☥ In Sanct
5th Circle Rel Tym ☥ Vas Tym Sanct Grav
6th Circle An Xen Ex ☥ Des Por Vas ☥ In Vas Sanct
7th Circle Sanct Lor ☥ Xen Corp
8th Circle An Tym ☥ In Mani Corp ☥ Vas Corp ☥ Vas Rel Por
Spellweaving Arcane Stairway ☥ Time Wall
Dark Magic Enthrall ☥ Scry ☥ Nightmare ☥ Summon Gazer ☥ Create Miasma ☥ Call Shadowlord