Tremor

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Tremor
U7tremor.gif
Ultima IX
Name: Earthquake
Incantation: Vas Por Ylem
Reagents: BM, MR, SA
Circle: 8th
Ultima VII
Incantation: Vas Por Ylem
Reagents: BM, MR, SA
Circle: 6th
Ultima Underworld II
Incantation: Vas Por Ylem
Circle: 8th
Ultima VII (SNES)
Name: Tremors
Circle: 8th
Mana: 7
Ultima Underworld
Incantation: Vas Por Ylem
Circle: 8th
Ultima VI
Incantation: Vas Por Ylem
Reagents: BM, MR, SA
Circle: 8th
Ultima V
Name: In Vas Por Ylem
Reagents: BM, MR, SA
Circle: 6th
Ultima IV
Incantation: any loud shout
Reagents: BM, MR, SA
Mana: 30

Tremor – later known as Earthquake – is one of the most destructive attack spells known to the mages of Britannia.

Spell Description[edit]

This spell is a truly potent weapon. Casting Tremor will set off a horrible earthquake that rumbles the ground and causes gaps in the ground to open. The caster's foes will be frozen in terror, lose their footing and if falling rocks do not kill them, they will be swallowed by growing gaps in the ground, never to be seen again. This spell cannot be cast in settled areas, as it would cause death on a massive scale, so its use in such a way is thus strictly forbidden.

Lore[edit]

Tremor.gif
The Tremor spell is a very potent magic indeed. Few spells are as exhausting and none save Resurrection have a more striking or dramatic effect. Carefully blend portions of Sulphurous Ash with Blood Moss and Mandrake Root and cast it at the feet of your opponents whilst shouting as loudly as possible. The volatile Sulphurous Ash shall furnish the flash of power to the movement potential of the Blood Moss and the Mandrake Root will lend raw necromantic force to the spell. The very earth will tremble and quake beneath the feet of your enemies and they will fly in terror, save those that are swallowed up entirely by the very ground itself. No spell in the lore of the mystic arts has as much power to strike fear into the hearts and minds of those that suffer its mighty impact. But use this enchantment wisely for it will leave you as weak as a newborn babe.
In Vas Por Ylem is a terrifying spell that can generate a massive earthquake. While it reaches every enemy in combat, even if lurking in distant corners or behind mountains, the magical earthquake leaves allies unshaken and unharmed.
Seek mandrake root that has grown unobstructed, so that its form is string yet fibrous. Grind it with sulphurous ash and blood moss until no ingredient can be distinguished from another.
Causes the ground to shake, injuring all beings in the affected area.
Causes the ground to quake and rocks to burst.
– from Player’s Guide (Ultima Underworld)
This spell creates violent tremors in the earth that will cause the mage’s enemies to tremble frantically. The effects of this spell will not inhibit the mage or his party.
U9-Earthquake.png
Earthquake can turn the flattest plain into a heaving sea of rocks, dust, and ash. In calling to the Elemental Plane of Earth, the caster tears the land free of its moorings. The lands will shake, the hills will tremble, and the trees will topple. Do not cast Earthquake near any thing dear to you, as none is immune to its wrath.
– from Spellbook (Ultima IX)

Trivia[edit]

  • This spell is not listed in the player’s guide to Ultima Underworld II.
  • In Ultima VII the spell has little use, since it only causes the screen to shake, neither doing damage nor demoralizing the enemies. In fact, it has been known to cause the game to lock-up.
  • In Pagan the spell is known as Call Quake and is part of the magic school of Necromancy.

See Also[edit]

Ultima IV Spells
AwakenBlinkCureDispelEnergy FieldFireballGate TravelHealIceballJinxKillLightMagic MissileNegateOpenProtectionQuicknessResurrectSleepTremorUndeadViewWind ChangeXitYZ
Ultima V Spells
1st Circle An NoxAn YlemAn ZuGrav PorIn LorMani
2nd Circle An SanctAn Xen CorpIn WisIn Xen ManiKal XenRel Hur
3rd Circle In Flam GravIn Nox GravIn PorIn Zu GravVas FlamVas Lor
4th Circle An GravDes PorIn SanctIn Sanct GravUus PorWis Quas
5th Circle An Ex PorIn Bet XenIn Ex PorIn ZuRel TymVas Mani
6th Circle An Xen ExIn AnIn Vas Por YlemQuas An WisRel Xen BetWis An Ylem
7th Circle In Nox HurIn Quas CorpIn Quas WisIn Quas XenSanct LorXen Corp
8th Circle An TymIn Flam HurIn Mani CorpIn Vas Grav CorpKal Xen CorpVas Rel Por
Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor
Ultima Underworld Spells
1st Circle Create FoodLightLocateMagic ArrowResist BlowsStealth
2nd Circle Cause FearDetect MonsterJumpLesser HealRune of WardingSlow Fall
3rd Circle ConcealLightningNight VisionSpeedStrengthen DoorWater Walk
4th Circle HealLevitatePoisonRemove TrapResist Fire
5th Circle Cure PoisonFireballMissile ProtectionName EnchantmentOpenSmite Undead
6th Circle DaylightGate TravelGreater HealParalyzeSheet LightningTelekinesis
7th Circle AllyConfusionFlyInvisibilityReveal
8th Circle ArmageddonFlame WindFreeze TimeIron FleshRoaming SightTremor
Ultima VII Spells
Linear AwakenDouseFireworksGlimmerHelpIgniteThunderWeather
1st Circle Awaken AllCreate FoodCureDetect TrapGreat DouseGreat IgniteLightLocate
2nd Circle Destroy TrapEnchantFire BlastGreat LightMass CureProtectionTelekinesisWizard Eye
3rd Circle CurseHealParalyzePeerPoisonProtect AllSleepSwarm
4th Circle ConjureLightningMarkMass CurseRecallRevealSeanceUnlock Magic
5th Circle CharmDanceDispel FieldExplosionFire FieldGreat HealInvisibilityMass Sleep
6th Circle Cause FearCloneFire RingFlame StrikeMagic StormPoison FieldSleep FieldTremor
7th Circle Create GoldDeath BoltDelayed BlastEnergy FieldEnergy MistMass CharmMass MightRestoration
8th Circle ArmageddonDeath VortexInvisibility AllMass DeathResurrectSummonSwordstrikeTime Stop
Ultima Underworld II Spells
1st Circle BounceCreate FoodDetect TrapLightLocateLuckMagic ArrowResist Blows
2nd Circle Cause FearDeadly SeekerJumpLesser HealFlame RuneSlow Fall
3rd Circle BleedingCure PoisonDispel RuneLightningNegate HungerNight VisionRepel UndeadSpeedValorWater Walk
4th Circle FlameproofFrostHealMissile ProtectionPoison WeaponRemove TrapStudy MonsterThick Skin
5th Circle FireballLevitateMendingName EnchantmentOpenParalysis RuneSmite UndeadTelekinesis
6th Circle CharmDaylightGate TravelGreater HealInvisibilityMap AreaParalyzeSheet Lightning
7th Circle Enchant ItemMagic SatelliteMass ConfusionPortalRevealShockwave
8th Circle ArmageddonFlame WindFlyFreeze TimeIron FleshRestorationRoaming SightSmite Foe
Ultima VII (SNES) Spells
1st Level Spells LocatingKal Lor
2nd Level Spells IlluminationHealing
3rd Level Spells Ring of FireUnlock Door
4th Level Spells LiftingExplosion
5th Level Spells LevitationUnlock Magic
6th Level Spells Great HealWater Walk
7th Level Spells InvisibilityTeleportation
8th Level Spells InvincibilityTremors
Ultima IX Spells
Linear StoneGustIgniteDouse
1st Circle Create ReagentsLightning BoltLightLight Heal
2nd Circle Crystal BarrierEthereal SightInfernal ArmorCure
3rd Circle CharmTelekinesisFireballFog
4th Circle Time StopWizard EyeDayFreeze
5th Circle Summon UndeadLevitateBolt of FlameFull Heal
6th Circle MeteoriteInvisibilityRing of FireMana Breath
7th Circle DeathTeleportSummon DemonFrost Storm
8th Circle EarthquakeLightning StormInfernoSearing Rain