Gate Travel

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Gate Travel
Black and white drawing of a silhouette of a man approaching a very bright rectangle as though walking through a door.
Ultima VI
Incantation: Vas Rel Por
Reagents: BP, MR, SA
Circle: 7th
Ultima V
Name: Vas Rel Por
Reagents: BP, MR, SA
Circle: 8th
Ultima IV
Incantation: the moons' names
Reagents: BP, MR, SA
Mana: 40
The Forge of Virtue
Incantation: unknown
Reagents: unknown
Circle: unknown

This article is about a traditional Britannian spell. For the runic spell, see Gate Travel (Underworld).


Quick travel to one of the eight moongates is possible with the Gate Travel spell. Unlike other forms of moongate usage, which require waiting for a moongate to appear at a specific time and predetermined location, this spell allows a mage to summon one to the current position on demand.

Description[edit]

Similar to the properties of the Orb of the Moons, this spell allows the caster to be transported to any moongate instantly. Upon casting Gate Travel, a blue moongate will open, transporting the spellcaster and his party to any of the eight moongates on the surface of Britannia. It was once believed that revealing the components of the spell would restrict its use, and were thus kept secret. Nevertheless, the ingredients were eventually published.

Travel Destinations[edit]

Using the spell, the following numbers correspond to the following gates:

Graphic of a small black disk. (1) New moon: Moonglow
Graphic of a moon with an yellow crescent to the left and the rest is black. (2) Crescent waxing moon: Britain
Graphic of a moon with the left half yellow and the right black. (3) First quarter: Jhelom
Graphic of a moon with a dominant yellow region (left) and a smaller black crescent (right). (4) Gibbous waxing moon: Yew
Graphic of a small yellow disk. (5) Full moon: Minoc
Graphic of a moon with a large yellow region and a black crescent to the left. (6) Gibbous waning moon: Trinsic
Graphic of a moon with left half black and right half yellow. (7) Last quarter: Skara Brae
Graphic of a moon with an yellow crescent to the right and the rest is black. (8) Crescent waning moon: New Magincia

Lore[edit]

Black and white drawing of two medieval-clad men with a magical aura around them. A rectangle with its own aura, about the size of a door, hovers near them.
“ In the repertoire of teleportation enchantments, Gate Travel is by far the most powerful. This is because it not only utilizes the reagents and chants of most magics, but also the power of the gates of the moons that control the very oceans and tides. The moongates are located throughout Britannia, and appear only at certain phases of the twin moons Trammel and Felucca. To cast the spell of Gate Travel, one must speak the name of the moons as the reagents are stirred. As the enchantment takes effect, the spellcaster and any companions will be instantly carried to the location of the desired moongate.
It has been a long-standing tradition among the practitioners of the mystic arts to zealously guard the secret of the components of the Gate Travel spell. It is said that revealing these reagents will seal the use of the gates to the one who divulged the key. Of course, none have dared to speak of them for fear of losing one of the most powerful and exhausting spells in the lore of enchantment. This writer is no exception to this belief.


“ A moongate traveler cannot rely on magic alone. The knowledge of the influence of the moon’s phases is also required. Take a black pearl and shine it well. Bury the pearl in a clean piece of mandrake root. Sprinkle the whole with sulphurous ash and expose the conglomeration to the moons during one night. In the morning it will be a fine silver powder.
To travel, cast the powder in the direction of the gate to be reached while speaking the name of that gate’s town followed by Vas Rel Por. Immediately drop to the ground and meditate on the proper phases of the moon for that gate. Instantly, the party will be there.


“ Teleports the caster’s party to a moonstone location determined by the moonphase.


Ultima Saga[edit]


This article or section is about the Ultima Saga series of novels. The information within may not apply to Ultima V or other Ultima games.


In the beginning of Lynn Abbey's Ultima Saga, DuPre and the mage Meraise arrive near Hawksnest by way of moongate. It was noted that only a magician of the highest rank could compel a gate to open against its moon phase. Later, Balthan's endless mystical stairs ended in a moongate created by a scroll.[1]

Quote[edit]

Jordan added his own oaths and exclamations, but Althea knew the light for what it was.

"A moon gate."

The heir of Hawksnest was skeptical. "A moon gate that works in the daylight and opens down?"

"Balthan said he was carrying scrolls and that the Avatar showed him how to use them together. He was Felespar's amanuensis--he told me once that the spell he illuminated most often was one that opened a moon gate at any time and from any place."

"Probably costs a small fortune in gold. Who'd use it?" Jordan wondered.

Drum knew. "Peers of Virtue Quests—who else? The question is: Are we going to use this one? Looks like Balthan smeared the ink, if you ask me."

Trivia[edit]

See Also[edit]

References[edit]

  1. ↑ Abbey, Lynn. The Forge of Virtue. Questar Fantasy: 1991. Pages 18, 252–253.
Ultima IV Spells
Awaken ☥ Blink ☥ Cure ☥ Dispel ☥ Energy Field ☥ Fireball ☥ Gate Travel ☥ Heal ☥ Iceball ☥ Jinx ☥ Kill ☥ Light ☥ Magic Missile ☥ Negate ☥ Open ☥ Protection ☥ Quickness ☥ Resurrect ☥ Sleep ☥ Tremor ☥ Undead ☥ View ☥ Wind Change ☥ Xit ☥ Y ☥ Z
Ultima V Spells
1st Circle An Nox ☥ An Ylem ☥ An Zu ☥ Grav Por ☥ In Lor ☥ Mani
2nd Circle An Sanct ☥ An Xen Corp ☥ In Wis ☥ In Xen Mani ☥ Kal Xen ☥ Rel Hur
3rd Circle In Flam Grav ☥ In Nox Grav ☥ In Por ☥ In Zu Grav ☥ Vas Flam ☥ Vas Lor
4th Circle An Grav ☥ Des Por ☥ In Sanct ☥ In Sanct Grav ☥ Uus Por ☥ Wis Quas
5th Circle An Ex Por ☥ In Bet Xen ☥ In Ex Por ☥ In Zu ☥ Rel Tym ☥ Vas Mani
6th Circle An Xen Ex ☥ In An ☥ In Vas Por Ylem ☥ Quas An Wis ☥ Rel Xen Bet ☥ Wis An Ylem
7th Circle In Nox Hur ☥ In Quas Corp ☥ In Quas Wis ☥ In Quas Xen ☥ Sanct Lor ☥ Xen Corp
8th Circle An Tym ☥ In Flam Hur ☥ In Mani Corp ☥ In Vas Grav Corp ☥ Kal Xen Corp ☥ Vas Rel Por
Ultima VI Spells
1st Circle Create Food ☥ Detect Magic ☥ Detect Trap ☥ Dispel Magic ☥ Douse ☥ Harm ☥ Heal ☥ Help ☥ Ignite ☥ Light
2nd Circle Infravision ☥ Magic Arrow ☥ Poison ☥ Reappear ☥ Sleep ☥ Telekinesis ☥ Trap ☥ Unlock Magic ☥ Untrap ☥ Vanish
3rd Circle Curse ☥ Dispel Field ☥ Fireball ☥ Great Light ☥ Magic Lock ☥ Mass Awaken ☥ Mass Sleep ☥ Peer ☥ Protection ☥ Repel Undead
4th Circle Animate ☥ Conjure ☥ Disable ☥ Fire Field ☥ Great Heal ☥ Locate ☥ Mass Dispel ☥ Poison Field ☥ Sleep Field ☥ Wind Change
5th Circle Energy Field ☥ Explosion ☥ Insect Swarm ☥ Invisibility ☥ Lightning ☥ Paralyze ☥ Pickpocket ☥ Reveal ☥ Seance ☥ X-Ray
6th Circle Charm ☥ Clone ☥ Confuse ☥ Flame Wind ☥ Hail Storm ☥ Mass Protect ☥ Negate Magic ☥ Poison Wind ☥ Replicate ☥ Web
7th Circle Chain Bolt ☥ Enchant ☥ Energy Wind ☥ Fear ☥ Gate Travel ☥ Kill ☥ Mass Curse ☥ Mass Invisibility ☥ Wing Strike ☥ Wizard Eye
8th Circle Armageddon ☥ Death Wind ☥ Eclipse ☥ Mass Charm ☥ Mass Kill ☥ Resurrect ☥ Slime ☥ Summon ☥ Time Stop ☥ Tremor
Spells of the Ultima Saga
Linear dust-be-gone ☥ handfire ☥ hearthfire ☥ mother's-voice ☥ rust-proof ☥ soothing hands ☥ stir-the-pot
1st Circle An Nox ☥ An Zu ☥ In Lor ☥ Mani
2nd Circle Rel Hur
3rd Circle Kal Wis Por Mani ☥ Vas Flam ☥ Vas Lor
4th Circle Des Por ☥ In Sanct
5th Circle Rel Tym ☥ Vas Tym Sanct Grav
6th Circle An Xen Ex ☥ Des Por Vas ☥ In Vas Sanct
7th Circle Sanct Lor ☥ Xen Corp
8th Circle An Tym ☥ In Mani Corp ☥ Vas Corp ☥ Vas Rel Por
Spellweaving Arcane Stairway ☥ Time Wall
Dark Magic Enthrall ☥ Scry ☥ Nightmare ☥ Summon Gazer ☥ Create Miasma ☥ Call Shadowlord