Animate

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Animate
CloneU6.png
Ultima VI
Incantation: Ort Ylem
Reagents: SA, MR, BM
Circle: 4th

Animate endows inanimate objects with life.

Spell Description[edit]

Casting the spell Animate on an inanimate object will cause it to "come to life", in that it will wander around and react to outside influences. Furthermore, this newly incarnated device will retain many of its properties; for example, a lightning wand may still throw dangerous lightning bolts on its own.

Lore[edit]

Causes inanimate objects to come to life and wander about, though not under the caster's control.

Trivia[edit]

  • This spell can be exploited to replicate multiple pieces of powerful items such as weapons or armour. Since the objects to which it is applied are deemed alive, they can then be subjected to the Clone spell.
  • The spell was omitted from the C64-port of Ultima VI.

See Also[edit]

Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor