Locate

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Locate
U7locate.gif
Ultima VII Part Two
Incantation: In Wis
Reagents: NS
Circle: 1st
Ultima VII
Incantation: In Wis
Reagents: NS
Circle: 1st
Ultima VII (SNES)
Circle: 1st
Mana: 1
Ultima VI
Incantation: In Wis
Reagents: NS
Circle: 4th
Ultima V
Name: In Wis
Reagents: NS
Circle: 2nd

This article is about a traditional Britannian spell. For the runic spell, see Locate (Underworld).


Locate is a spell that performs the same role as a sextant and divines the location of the caster in the world.

Spell Description[edit]

Casting the spell reveals the mage’s longitude and latitude in Britannia just as a sextant would. Unlike a sextant, the spell is also effective underground. However, this spell needs the rare and expensive nightshade; a deficiency from which a sextant does not suffer.

Lore[edit]

“ In Wis performs the job of a navigator, determining one’s precise location in terms of the recently devised concepts of latitude and longitude. Nightshade is its only ingredient, but that nightshade must be encased in glass and kept alive with dew drops until its use is required.


“ Reveals the caster’s location like a magical sextant.


“ This spell reveals the sextant position of the mage, even when underground.


“ This spell identifies the area occupied by the caster when the spell is cast.


Trivia[edit]

Gallery[edit]

See Also[edit]

Ultima V Spells
1st Circle An Nox ☥ An Ylem ☥ An Zu ☥ Grav Por ☥ In Lor ☥ Mani
2nd Circle An Sanct ☥ An Xen Corp ☥ In Wis ☥ In Xen Mani ☥ Kal Xen ☥ Rel Hur
3rd Circle In Flam Grav ☥ In Nox Grav ☥ In Por ☥ In Zu Grav ☥ Vas Flam ☥ Vas Lor
4th Circle An Grav ☥ Des Por ☥ In Sanct ☥ In Sanct Grav ☥ Uus Por ☥ Wis Quas
5th Circle An Ex Por ☥ In Bet Xen ☥ In Ex Por ☥ In Zu ☥ Rel Tym ☥ Vas Mani
6th Circle An Xen Ex ☥ In An ☥ In Vas Por Ylem ☥ Quas An Wis ☥ Rel Xen Bet ☥ Wis An Ylem
7th Circle In Nox Hur ☥ In Quas Corp ☥ In Quas Wis ☥ In Quas Xen ☥ Sanct Lor ☥ Xen Corp
8th Circle An Tym ☥ In Flam Hur ☥ In Mani Corp ☥ In Vas Grav Corp ☥ Kal Xen Corp ☥ Vas Rel Por
Ultima VI Spells
1st Circle Create Food ☥ Detect Magic ☥ Detect Trap ☥ Dispel Magic ☥ Douse ☥ Harm ☥ Heal ☥ Help ☥ Ignite ☥ Light
2nd Circle Infravision ☥ Magic Arrow ☥ Poison ☥ Reappear ☥ Sleep ☥ Telekinesis ☥ Trap ☥ Unlock Magic ☥ Untrap ☥ Vanish
3rd Circle Curse ☥ Dispel Field ☥ Fireball ☥ Great Light ☥ Magic Lock ☥ Mass Awaken ☥ Mass Sleep ☥ Peer ☥ Protection ☥ Repel Undead
4th Circle Animate ☥ Conjure ☥ Disable ☥ Fire Field ☥ Great Heal ☥ Locate ☥ Mass Dispel ☥ Poison Field ☥ Sleep Field ☥ Wind Change
5th Circle Energy Field ☥ Explosion ☥ Insect Swarm ☥ Invisibility ☥ Lightning ☥ Paralyze ☥ Pickpocket ☥ Reveal ☥ Seance ☥ X-Ray
6th Circle Charm ☥ Clone ☥ Confuse ☥ Flame Wind ☥ Hail Storm ☥ Mass Protect ☥ Negate Magic ☥ Poison Wind ☥ Replicate ☥ Web
7th Circle Chain Bolt ☥ Enchant ☥ Energy Wind ☥ Fear ☥ Gate Travel ☥ Kill ☥ Mass Curse ☥ Mass Invisibility ☥ Wing Strike ☥ Wizard Eye
8th Circle Armageddon ☥ Death Wind ☥ Eclipse ☥ Mass Charm ☥ Mass Kill ☥ Resurrect ☥ Slime ☥ Summon ☥ Time Stop ☥ Tremor
Ultima VII Spells
Linear Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather
1st Circle Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate
2nd Circle Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye
3rd Circle Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm
4th Circle Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic
5th Circle Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep
6th Circle Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor
7th Circle Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration
8th Circle Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop
Ultima VII (SNES) Spells
1st Level Spells Locating ☥ Kal Lor
2nd Level Spells Illumination ☥ Healing
3rd Level Spells Ring of Fire ☥ Unlock Door
4th Level Spells Lifting ☥ Explosion
5th Level Spells Levitation ☥ Unlock Magic
6th Level Spells Great Heal ☥ Water Walk
7th Level Spells Invisibility ☥ Teleportation
8th Level Spells Invincibility ☥ Tremors
Ultima VII Part Two Spells
1st Circle Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate ☥ Telekinesis
2nd Circle Awaken ☥ Destroy Trap ☥ False Coin ☥ Cold Blast ☥ Great Light ☥ Heal ☥ Mass Cure ☥ Protection
3rd Circle Chill ☥ Columna's Intuition ☥ Curse ☥ Enchant Missiles ☥ Paralyze ☥ Protect All ☥ Sleep ☥ Translation
4th Circle Blink ☥ Create Soul Prism ☥ Deter ☥ Flash ☥ Mass Curse ☥ Reveal ☥ Transcribe ☥ Unlock Magic
5th Circle Conjure ☥ Dispel Field ☥ Explosion ☥ Great Heal ☥ Invisibility ☥ Mass Sleep ☥ Summon Shade ☥ Surprise
6th Circle Betray ☥ Cause Fear ☥ Cold Strike ☥ Create Ammo ☥ Create Automaton ☥ Dispel Illusion ☥ Fire Field ☥ Fire Ring
7th Circle Energy Field ☥ Energy Mist ☥ Lightning ☥ Mass Awaken ☥ Mass Might ☥ Poison Mist ☥ Restoration ☥ Vibrate
8th Circle Create Ice ☥ Delayed Blast ☥ Fetch ☥ Firesnake ☥ Invoke Snow Serpent ☥ Mind Blast ☥ Serpent Bond ☥ Swordstrike
9th Circle Death Vortex ☥ Imbalance ☥ Invisibility All ☥ Mass Death ☥ Spiral Missile ☥ Stop Storm ☥ Summon ☥ Time Stop