Create Ammo

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Create Ammo
Sicrtamm.gif
Ultima VII Part Two
Incantation: In Jux Ylem
Reagents: BM, GS, SA
Circle: 6th

Create Ammo can be used to supply ammunition steadily to the party for its missile weapons.

Spell Description[edit]

Casting it generates ammunition for the missile weapons most used by the party of the mage – meaning either arrows or bolts – to appear in their backpacks. If no missile weapons are used, the spell will create arrows by default. The spell can be combined with the Enchant spell to make the ammunition magical.

Lore[edit]

This spell creates missiles for either bows or crossbows, depending on which weapon the caster’s party has more of. (If the party has none, or an equal number of each, the spell creates arrows.)

Trivia[edit]

  • The spell was originally meant to be the spell Mist Breathing – an anti-poison spell – but it was changed during development. Even on the final spell scroll, one can read In Hur Sanct written on it, meaning "Create Wind Protection".

Gallery[edit]

See Also[edit]

Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispel IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop