Columna's Intuition

From Ultima Codex
Jump to navigation Jump to search
Columna's Intuition
Siclmint.gif
Ultima VII Part Two
Incantation: Wis Jux Ylem
Reagents: BP, GA
Circle: 3rd

Columna's Intuition is a spell that allows the caster to detect nearby creatures.

Spell Description[edit]

This spell is a creation of the eponymous sorceress. Columna's Intuition makes it easier to identify possible foes by surrounding all living creatures in the vicinity of the caster with a halo. Thus even in darkness it is easy to prepare for threats. However, the range of the spell is short and it does not work on invisible opponents.

Lore[edit]

This spell identifies sources of possible danger by imbuing the source with radiant luminescence. This spell is noticeably more effective away from populated areas.

Gallery[edit]

See Also[edit]

Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispel IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop