Mass Might
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Mass Might is a spell that enhances the combat abilities of the party.
Spell Description[edit]
Casting Mass Might improves the Strength, Dexterity and Intelligence of all members of the caster's party. This benefit lasts for a limited amount of time, giving them an enormous advantage in battle. Additionally to its usefulness, the spell has no side-effects at all and is safe to use.
Lore[edit]
| “ | This spell doubles the strength and combat abilities of everyone in the mage’s party. – from The Book of Fellowship (Ultima VII)
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| “ | This spell enhances all physical and mental abilities that affect combat, doubling their effectiveness up to the maximum humanly possible. |
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Trivia[edit]
- The spell does the same thing as silver serpent venom, but without any of the ill effects.
See Also[edit]
| Ultima VII Spells | |
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| Linear | Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather |
| 1st Circle | Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate |
| 2nd Circle | Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye |
| 3rd Circle | Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm |
| 4th Circle | Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic |
| 5th Circle | Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep |
| 6th Circle | Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor |
| 7th Circle | Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration |
| 8th Circle | Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop |