Fire Ring

From Ultima Codex
Jump to navigation Jump to search
Fire Ring
U7frring.gif
Ultima VII Part Two
Incantation: Kal Frio Grav
Reagents: BP, MR, SS, SA, WH
Circle: 6th
Ultima VII
Incantation: Kal Flam Grav
Reagents: BP, MR, SS, SA
Circle: 6th
Ultima VII (SNES)
Name: Ring of Fire
Circle: 2nd
Mana: 2

Fire Ring is a spell the inflames a region of terrain occupied by the caster’s enemies.

Spell Description[edit]

This spell causes a ring of twelve fire fields to erupt around the designated target. Since the ring is not completely closed, the foes can potentially escape the fire. This makes it less useful than other attack spells. After a set time, the fields disappear.

The Ultima VII Part Two version uses its blue-flame version of the Fire Fields, but otherwise is not any different.

Lore[edit]

“ This spell create a ring of fire that will encircle the mage's target.


“ This spell is identical to Fire Field, save that it forms a protective ring of blue flame.


Trivia[edit]

  • The spell does also appear in the SNES-port of Ultima VII. The spell is even less useful than in the original since the ring is not even close to complete and monsters have no problem with walking around the fires.
  • Interestingly enough, despite fire fields on the Serpent Isle using cold-fire, the fire on the spell scrolls and in the spellbook is not blue. This at least got corrected in Ultima VII Part Two auf Deutsch.

Gallery[edit]

See Also[edit]

Ultima VII Spells
Linear Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather
1st Circle Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate
2nd Circle Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye
3rd Circle Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm
4th Circle Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic
5th Circle Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep
6th Circle Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor
7th Circle Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration
8th Circle Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop
Ultima VII (SNES) Spells
1st Level Spells Locating ☥ Kal Lor
2nd Level Spells Illumination ☥ Healing
3rd Level Spells Ring of Fire ☥ Unlock Door
4th Level Spells Lifting ☥ Explosion
5th Level Spells Levitation ☥ Unlock Magic
6th Level Spells Great Heal ☥ Water Walk
7th Level Spells Invisibility ☥ Teleportation
8th Level Spells Invincibility ☥ Tremors
Ultima VII Part Two Spells
1st Circle Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate ☥ Telekinesis
2nd Circle Awaken ☥ Destroy Trap ☥ False Coin ☥ Cold Blast ☥ Great Light ☥ Heal ☥ Mass Cure ☥ Protection
3rd Circle Chill ☥ Columna's Intuition ☥ Curse ☥ Enchant Missiles ☥ Paralyze ☥ Protect All ☥ Sleep ☥ Translation
4th Circle Blink ☥ Create Soul Prism ☥ Deter ☥ Flash ☥ Mass Curse ☥ Reveal ☥ Transcribe ☥ Unlock Magic
5th Circle Conjure ☥ Dispel Field ☥ Explosion ☥ Great Heal ☥ Invisibility ☥ Mass Sleep ☥ Summon Shade ☥ Surprise
6th Circle Betray ☥ Cause Fear ☥ Cold Strike ☥ Create Ammo ☥ Create Automaton ☥ Dispel Illusion ☥ Fire Field ☥ Fire Ring
7th Circle Energy Field ☥ Energy Mist ☥ Lightning ☥ Mass Awaken ☥ Mass Might ☥ Poison Mist ☥ Restoration ☥ Vibrate
8th Circle Create Ice ☥ Delayed Blast ☥ Fetch ☥ Firesnake ☥ Invoke Snow Serpent ☥ Mind Blast ☥ Serpent Bond ☥ Swordstrike
9th Circle Death Vortex ☥ Imbalance ☥ Invisibility All ☥ Mass Death ☥ Spiral Missile ☥ Stop Storm ☥ Summon ☥ Time Stop