Chill

From Ultima Codex
Jump to navigation Jump to search
Chill
Sichill.gif
Ultima VII Part Two
Incantation: Rel Frio Mani
Reagents: GA, GS, WH
Circle: 3rd

The Chill spell allows the caster’s party to traverse dangerously hot regions.

Spell Description[edit]

While on numerous regions of the Serpent Isle the cold is a serious problem, in the caverns of Furnace the exact opposite is the case. The boiling lava lake surrounding the old city makes it practically impossible for humans to survive in the extreme heat. However, there is a way to solve this problem. The Chill spell cools down the caster and party to normal room temperature, regardless how hot the surroundings are, albeit for a limited amount of time. Also, it does not protect from the cold, only from extreme heat.

The spell was originally developed by the old Ophidian civilization, as witnessed by many of these scrolls being found throughout Furnace.

Trivia[edit]

  • Getting the spell from Frigidazzi is only a bonus, as in Furnace there are many of these scrolls found.
  • This spell in not mentioned in the game's documentation.

Gallery[edit]

See Also[edit]

Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispel IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop