Protection
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The spell Protection provides protection in combat.
Spell Description[edit]
Casting Protection will cause a magical shield to be raised around the caster thus increasing his defensive value for a limited time. In Britannia’s early years, this spell would also extend its benefit to the entire party, however, in later times, Protection is only suited for one person. For the whole party, the Protect All spell is needed.
The purple potions fulfill the same purpose as the spell.
Lore[edit]
“ | There are times during the heat of battle when one finds the best form of offense to be naught but a good defense. When hard-pressed by fierce antagonists, the wise magician will mix together the reagents Sulphurous Ash, Ginseng, and Garlic and invoke the spell of Protection. The wholesome qualities of the Ginseng, together with the repellent strength of the Garlic, serve to shield the wizard and all companions from the onslaught of their enemies. Such Protection is not always effective, but may be of great use. Sulphurous Ash provides the mystic fire that fuels the incantation, and also serves to startle one’s opponents with an initial flash as the spell begins to function. Protection is not a simple spell, but neither is it an exceptionally strenuous spell to cast. Its duration is short, and during the course of its shielding the mage will be reminded of its effects by a glowing “P” hovering before his or her eyes. – from The Book of Mystic Wisdom (Ultima IV)
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“ | Sometimes young questers join in battles beyond their might. In Sanct helps balance the fight by creating a protective shield around each party member. In Sanct works only during combat and does not last long, so knights should be sure to hit hard and fast while the iron is doubled. In Sanct is most effective when sulphurous ash, fast-working ginseng, and reeking garlic are mixed by the mage and the group’s strongest fighter, simultaneously. – from The Book of Lore (Ultima V)
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“ | Increases the effectiveness or armour as well as the target’s prowess and intelligence. – from Compendium (Ultima VI)
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“ | This spell temporarily makes its subject more difficult to strike in combat, as well as rendering him invulnerable to traps and other hazards. – from The Book of Fellowship (Ultima VII)
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“ | Not only does this spell reduce the subject’s vulnerability to attack, it also temporarily eliminates the possibility of harm from traps and other similar hazards. |
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Trivia[edit]
- In Ultima Underworld and Ultima Underworld II, the spell is specialized as Missile Protection.
Gallery[edit]
Protection scroll found in Ultima VII Part Two
See Also[edit]
Ultima IV Spells | |
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Awaken ☥ Blink ☥ Cure ☥ Dispel ☥ Energy Field ☥ Fireball ☥ Gate Travel ☥ Heal ☥ Iceball ☥ Jinx ☥ Kill ☥ Light ☥ Magic Missile ☥ Negate ☥ Open ☥ Protection ☥ Quickness ☥ Resurrect ☥ Sleep ☥ Tremor ☥ Undead ☥ View ☥ Wind Change ☥ Xit ☥ Y ☥ Z |
Ultima V Spells | |
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1st Circle | An Nox ☥ An Ylem ☥ An Zu ☥ Grav Por ☥ In Lor ☥ Mani |
2nd Circle | An Sanct ☥ An Xen Corp ☥ In Wis ☥ In Xen Mani ☥ Kal Xen ☥ Rel Hur |
3rd Circle | In Flam Grav ☥ In Nox Grav ☥ In Por ☥ In Zu Grav ☥ Vas Flam ☥ Vas Lor |
4th Circle | An Grav ☥ Des Por ☥ In Sanct ☥ In Sanct Grav ☥ Uus Por ☥ Wis Quas |
5th Circle | An Ex Por ☥ In Bet Xen ☥ In Ex Por ☥ In Zu ☥ Rel Tym ☥ Vas Mani |
6th Circle | An Xen Ex ☥ In An ☥ In Vas Por Ylem ☥ Quas An Wis ☥ Rel Xen Bet ☥ Wis An Ylem |
7th Circle | In Nox Hur ☥ In Quas Corp ☥ In Quas Wis ☥ In Quas Xen ☥ Sanct Lor ☥ Xen Corp |
8th Circle | An Tym ☥ In Flam Hur ☥ In Mani Corp ☥ In Vas Grav Corp ☥ Kal Xen Corp ☥ Vas Rel Por |
Ultima VII Spells | |
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Linear | Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather |
1st Circle | Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate |
2nd Circle | Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye |
3rd Circle | Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm |
4th Circle | Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic |
5th Circle | Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep |
6th Circle | Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor |
7th Circle | Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration |
8th Circle | Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop |