Infravision

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Infravision
InfravisionExample.png
Ultima VI
Incantation: Quas Lor
Reagents: NS, SA
Circle: 2nd

Infravision is a sight-enhancing spell.

Spell Description[edit]

After casting the Infravision spell, the mage is able to detect the heat signatures of nearby enemies, even in total darkness. It has the advantage over Light in that it does not alert foes to the caster’s presence.

In runic magic the spell Night Vision takes over this role.

Lore[edit]

Detects the presence of living, warm-blooded beings in the dark.

See Also[edit]

Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor