Fire Field
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One of the spells to create a magical field is Fire Field.
Spell Description[edit]
Using Fire Field spell creates a magical fire field that will burn everyone that comes too close to it. However, its use is rather limited. If not cast on a narrow path, the caster's foes can simply walk around it. Care should be taken when being forced to pass through such a field, since falling unconscious on a fire field means certain death. The Ultima VII Part Two version of this field is slightly different, as it is composed of a field of blue flame, instead of normal fire. Otherwise, it acts the same as normal fire fields.
The spells Fire Ring and Flame Strike are stronger and more flexible fire spells utilizing fire fields.
History[edit]
Energy Field was originally an umbrella term for all the types of magical fields: Poison Field, Fire Field, Sleep Field and Lightning Field, and the same spell would be used to create any of them. Later (after Ultima IV), different spells were designed for each of the fields, and the previous Lightning Field came to be known simply as Energy Field. However, at times the four spells are still called "energy field spells".
Lore[edit]
| “ | There are four types of Energy Fields known to the practitioner of the mystic arts: Sleep, Poison, Fire, and Lightning. Their effects are varied, but the magic used to erect them is the same in each instance. Any person attempting to pass through an Energy Field will run the risk of either falling asleep or being poisoned in the case of the first two types; if the field is of Fire then their flesh shall burn as they pass through and they shall feel much pain and anguish; while the field composed of Lightning is impenetrable. The casting of Energy Fields is not difficult and requires only a small exertion on the part of the spellcaster, but the fields are only effective in enclosed areas such as subterranean passages and inside of rooms. The reagents necessary in the casting of these Energy Fields are Sulphurous Ash for the burst of creation, Spider Silk for the binding of forces to a single spot, and Black Pearl for the launching of the spell to a spot away from he who works the magic. It would be a grave error indeed to cast such a spell without the latter component for you would find yourself in the midst of the field! – from The Book of Mystic Wisdom (Ultima IV)
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| “ | One of three energy field spells, alike except for the nature of the horrors they create. In Flam Grav causes the particular spot indicated by the caster to erupt into red hot flames. Any creature on that spot or that steps into that spot is seared by a wall of flame. Be careful not to direct this spell too close to friends or they shall suffer the same as foes. Sulphurous ash and black pearl project the burning fire to the chosen spot; spider silk holds it there a short while. The mix works best when blended over a flame. – from The Book of Lore (Ultima V)
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| “ | Creates a searing wall of fire. – from Compendium (Ultima VI)
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| “ | This spell creates a wall of fire between the mage and his enemies. – from The Book of Fellowship (Ultima VII)
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| “ | This spell creates a field of blue flame that damages those who try to cross it. |
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Trivia[edit]
- Interestingly enough, despite fire fields on the Serpent Isle using cold-fire, the fire on the spell scrolls and in the spellbook is not blue. This at least got corrected in Ultima VII Part Two auf Deutsch.
Gallery[edit]
Creating a Fire Field in Ultima VII
Fire Field scroll in Ultima VII Part Two
See Also[edit]
- Fire Ring
- Flame Strike
- Firesnake
- Fireball
- Explosion
- Flame Wind
- Sleep Field
- Energy Field
- Poison Field
- Dispel Field
- Magical field
| Ultima IV Spells | |
|---|---|
| Awaken ☥ Blink ☥ Cure ☥ Dispel ☥ Energy Field ☥ Fireball ☥ Gate Travel ☥ Heal ☥ Iceball ☥ Jinx ☥ Kill ☥ Light ☥ Magic Missile ☥ Negate ☥ Open ☥ Protection ☥ Quickness ☥ Resurrect ☥ Sleep ☥ Tremor ☥ Undead ☥ View ☥ Wind Change ☥ Xit ☥ Y ☥ Z | |
| Ultima V Spells | |
|---|---|
| 1st Circle | An Nox ☥ An Ylem ☥ An Zu ☥ Grav Por ☥ In Lor ☥ Mani |
| 2nd Circle | An Sanct ☥ An Xen Corp ☥ In Wis ☥ In Xen Mani ☥ Kal Xen ☥ Rel Hur |
| 3rd Circle | In Flam Grav ☥ In Nox Grav ☥ In Por ☥ In Zu Grav ☥ Vas Flam ☥ Vas Lor |
| 4th Circle | An Grav ☥ Des Por ☥ In Sanct ☥ In Sanct Grav ☥ Uus Por ☥ Wis Quas |
| 5th Circle | An Ex Por ☥ In Bet Xen ☥ In Ex Por ☥ In Zu ☥ Rel Tym ☥ Vas Mani |
| 6th Circle | An Xen Ex ☥ In An ☥ In Vas Por Ylem ☥ Quas An Wis ☥ Rel Xen Bet ☥ Wis An Ylem |
| 7th Circle | In Nox Hur ☥ In Quas Corp ☥ In Quas Wis ☥ In Quas Xen ☥ Sanct Lor ☥ Xen Corp |
| 8th Circle | An Tym ☥ In Flam Hur ☥ In Mani Corp ☥ In Vas Grav Corp ☥ Kal Xen Corp ☥ Vas Rel Por |
| Ultima VII Spells | |
|---|---|
| Linear | Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather |
| 1st Circle | Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate |
| 2nd Circle | Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye |
| 3rd Circle | Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm |
| 4th Circle | Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic |
| 5th Circle | Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep |
| 6th Circle | Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor |
| 7th Circle | Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration |
| 8th Circle | Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop |