Invisibility
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Invisibility is a spell that turns one person invisible.
Spell Description[edit]
At times, discretion is the better part of virtue. Thus, in order to sneak by enemies without risking a battle, the Invisibility spell was invented. It is an illusory spell that bends the path of light to render its caster or another target visually indiscernible over a short duration, for the purpose of evading detection. The enchantment is limited to affecting a single person; its greater variant, Invisible All, broadens the clandestine properties to benefit an entire group.
Black potions and invisibility rings fulfill the same purpose as the spell. The same goes for invisibility dust.
The effects of Invisibility are ably negated by its antithesis, Reveal.
History[edit]
The spell first appeared in Ultima V named under its incantation, Sanct Lor, and provided the Avatar with a new tool to evade difficult battles. During the early Age of Armageddon in Ultima VII, it also was discovered that the spell produced a serendipitous effect in greatly enhancing one's perception of poorly-lit environments – though at the cost of color vision. By the time of Ultima IX, this spell kept the caster invisible until either mana was exhausted or the spell was cancelled with another casting.
Lore[edit]
“ | Sanct Lor affects the path of light, bending it around the caster; so it may continue on. The result is an illusion that the caster is not there. Mix mandrake root and nightshade picked in absolute darkness with blood moss to bend the light. It is essential that, while intoning this spell, none see any indication of its casting. Speak without moving lips. – from The Book of Lore (Ultima V)
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“ | Causes beings to become unseen. – from Compendium (Ultima VI)
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“ | Causes you to become nearly impossible to see. – from Player’s Guide (Ultima Underworld)
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“ | This spell renders the mage undetectable, not only from sight but to all means of normal detection. There are certain creatures that, for various reasons, are capable of seeing invisible objects or people. – from The Book of Fellowship (Ultima VII)
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“ | This spell causes the caster to become nearly impossible to detect by normal means. – from Player’s Guide (Ultima Underworld II)
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“ | This spell renders its subject invisible, undetectable to all visual senses. |
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“ | To explain the inner workings of the Invisibility spell requires a leap of faith at this stage of your training. Let it be said. the Invisibility spell wraps the caster’s person within the folds of air itself. While mana feeds the holding of the spell, the caster remains unseen, yet he cannot strike at another without revealing himself. However, to spring from thin air may give you the advantage of surprise. |
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Gallery[edit]
Invisibility cast in Ultima VI
Invisibility cast in Ultima VII
Invisibility scroll found in Ultima VII Part Two
Invisibility in Ultima IX
See Also[edit]
Ultima V Spells | |
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1st Circle | An Nox ☥ An Ylem ☥ An Zu ☥ Grav Por ☥ In Lor ☥ Mani |
2nd Circle | An Sanct ☥ An Xen Corp ☥ In Wis ☥ In Xen Mani ☥ Kal Xen ☥ Rel Hur |
3rd Circle | In Flam Grav ☥ In Nox Grav ☥ In Por ☥ In Zu Grav ☥ Vas Flam ☥ Vas Lor |
4th Circle | An Grav ☥ Des Por ☥ In Sanct ☥ In Sanct Grav ☥ Uus Por ☥ Wis Quas |
5th Circle | An Ex Por ☥ In Bet Xen ☥ In Ex Por ☥ In Zu ☥ Rel Tym ☥ Vas Mani |
6th Circle | An Xen Ex ☥ In An ☥ In Vas Por Ylem ☥ Quas An Wis ☥ Rel Xen Bet ☥ Wis An Ylem |
7th Circle | In Nox Hur ☥ In Quas Corp ☥ In Quas Wis ☥ In Quas Xen ☥ Sanct Lor ☥ Xen Corp |
8th Circle | An Tym ☥ In Flam Hur ☥ In Mani Corp ☥ In Vas Grav Corp ☥ Kal Xen Corp ☥ Vas Rel Por |
Ultima Underworld Spells | |
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1st Circle | Create Food ☥ Light ☥ Locate ☥ Magic Arrow ☥ Resist Blows ☥ Stealth |
2nd Circle | Cause Fear ☥ Detect Monster ☥ Jump ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall |
3rd Circle | Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Water Walk |
4th Circle | Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Resist Fire |
5th Circle | Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead |
6th Circle | Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis |
7th Circle | Ally ☥ Confusion ☥ Fly ☥ Invisibility ☥ Reveal |
8th Circle | Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor |
Ultima VII Spells | |
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Linear | Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather |
1st Circle | Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate |
2nd Circle | Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye |
3rd Circle | Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm |
4th Circle | Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic |
5th Circle | Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep |
6th Circle | Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor |
7th Circle | Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration |
8th Circle | Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop |
Ultima VII (SNES) Spells | |
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1st Level Spells | Locating ☥ Kal Lor |
2nd Level Spells | Illumination ☥ Healing |
3rd Level Spells | Ring of Fire ☥ Unlock Door |
4th Level Spells | Lifting ☥ Explosion |
5th Level Spells | Levitation ☥ Unlock Magic |
6th Level Spells | Great Heal ☥ Water Walk |
7th Level Spells | Invisibility ☥ Teleportation |
8th Level Spells | Invincibility ☥ Tremors |
Ultima Underworld II Spells | |
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1st Circle | Bounce ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows |
2nd Circle | Cause Fear ☥ Deadly Seeker ☥ Jump ☥ Lesser Heal ☥ Flame Rune ☥ Slow Fall |
3rd Circle | Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Lightning ☥ Negate Hunger ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Valor ☥ Water Walk |
4th Circle | Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin |
5th Circle | Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Paralysis Rune ☥ Smite Undead ☥ Telekinesis |
6th Circle | Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning |
7th Circle | Enchant Item ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave |
8th Circle | Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe |
Ultima IX Spells | |
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Linear | Stone ☥ Gust ☥ Ignite ☥ Douse |
1st Circle | Create Reagents ☥ Lightning Bolt ☥ Light ☥ Light Heal |
2nd Circle | Crystal Barrier ☥ Ethereal Sight ☥ Infernal Armor ☥ Cure |
3rd Circle | Charm ☥ Telekinesis ☥ Fireball ☥ Fog |
4th Circle | Time Stop ☥ Wizard Eye ☥ Day ☥ Freeze |
5th Circle | Summon Undead ☥ Levitate ☥ Bolt of Flame ☥ Full Heal |
6th Circle | Meteorite ☥ Invisibility ☥ Ring of Fire ☥ Mana Breath |
7th Circle | Death ☥ Teleport ☥ Summon Demon ☥ Frost Storm |
8th Circle | Earthquake ☥ Lightning Storm ☥ Inferno ☥ Searing Rain |
Spells of the Ultima Saga | |
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Linear | dust-be-gone ☥ handfire ☥ hearthfire ☥ mother's-voice ☥ rust-proof ☥ soothing hands ☥ stir-the-pot |
1st Circle | An Nox ☥ An Zu ☥ In Lor ☥ Mani |
2nd Circle | Rel Hur |
3rd Circle | Kal Wis Por Mani ☥ Vas Flam ☥ Vas Lor |
4th Circle | Des Por ☥ In Sanct |
5th Circle | Rel Tym ☥ Vas Tym Sanct Grav |
6th Circle | An Xen Ex ☥ Des Por Vas ☥ In Vas Sanct |
7th Circle | Sanct Lor ☥ Xen Corp |
8th Circle | An Tym ☥ In Mani Corp ☥ Vas Corp ☥ Vas Rel Por |
Spellweaving | Arcane Stairway ☥ Time Wall |
Dark Magic | Enthrall ☥ Scry ☥ Nightmare ☥ Summon Gazer ☥ Create Miasma ☥ Call Shadowlord |